Showing Posts For Blink Squish.7605:
You’re right, about the “months of the same” part. But wrong when it comes to the gear treadmill issue.
What other games have are features, different modes, and rankings. If ANet would add 1 or 2 maps that are not conquest, I’m sure a lot of people would come back. Give us better match making, leaderboards, show us ratings, and give us some team death match or something to break up the monotony.
What we dont need is a gear gap between players where gear > skill.
Don’t misunderstand me, a gear treadmill is exactly what I don’t want. In fact, if WoW removed their gear treadmill for PvP (and I was still interested in playing) I might consider re-subbing.
But even if you add more interesting game types to GW2, that still doesn’t change the fact that competitive players have nothing to work for (ie. rank/rating) and it wouldn’t be long before people would want to get off the pointless treadmill again.
1. Introduce proper progression (rating)
2. More play variety (map types)
3. Multiple formats to appeal to a broad PvP community – Hot joins, custom servers, rated games and tournaments (I’m referring to real tournaments, not the “rated” games that ANet currently call tournaments).
4. Weapons and armor that actually differentiate you based on the game format you prefer. (spot the hot join hero, the rated players, the tournament winners)
For example:
Four NPCs in the mists
> Hot Join Hero Harold – select game format (Cap point, CTF, Deathmatch etc.)
> Custom server Charlie – (all the options plus the ability to host custom tournaments)
> Rated Match Marty – select game format – select solo/premade
> Tournament Tim – ANet sponsored tournaments with nice in-game rewards.
Just some thoughts.
Bestan, I think I understand where you are coming from, but you need to step back and understand the real reasons WoW pvp is more popular (besides having 2-4 times the player-base if you believe the subscription numbers).
The answer is simply ‘progression’. WoW has basically 3 structured pvp modes, Battleground, Rated Battlegrounds and Arenas. If you removed the gear grind by giving all players equal gear, only one mode would see a drastic drop in players, and that would be random battlegrounds. Those playing in arena and RBGs still have their progression by way of their rating/rank. When I played, the gear grind was simply a necessity, but once the team is maxed statted, we continued to play to push our rating higher and higher.
Another problem with GW2 is armor inflation/stagnation. In my opinion, there are too many and too diverse sets of armor for PvP and the biggest problem is having PvE armor sets as a reward for PvP. There needs to be a few DISTINCT sets of PvP armor, some you can get by grinding glory in hot join (there will always be players willing to do that), and another by using some sort of tourney points and another that can only be acquired by reaching a certain rating in tournaments. Ideally, this armor should be transmutable onto PvE gear to appeal to those who like to show off in Lion’s Arch or something (and I can see no reason not to).
Finally, and this has been discussed to death already, there needs to be a proper VISIBLE rating/ranking system (even if rating is only visible to individual players). We need to see some progression.
Competitive players love to pvp, but after months of the same, we’re starting to realize that while other games have a gear treadmill, all we have is a treadmill.
I’d like to check out the pod cast, but I’m getting a “webpage not available”. Just a heads up.
Let’s not let this get out of hand. You know how it is – you look forward to something, but instead find disappointment. I really didn’t expect anyone to care, but it was simply therapeutic to vent a little nerd-rage. I’m pretty sure I’ll recover.
Let me add some constructive criticism that ANet might be able to use:
Up until this point, all Acts were accessible with the introduction of new Acts. If the “holiday” is still active (ie, it isn’t midnight yet), then why not continue to provide that content? Please don’t tell me it’s because of the silly Mad King simon says game…I’m pretty sure you could still keep that dungeon running and no one will get their panties in a bunch because the Mad King is in two places at once. It’s an instance, for kittens sake.
/end thread
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I just wanted to post here and express my deep displeasure (read: whining) that you have removed the Mad King dungeon before the end of Halloween. Thanks. Those of us with busy lives are super happy we have to wait another year to see that content.
~Signed,
Someone with a job, family, obligations and precious little free time – but who made time this evening to give the dungeon a shot.
UPDATE:
Thanks to everyone who offered an opinion on this. I just wanted to update this now that I’ve had a chance to cool off (a bit).
When I said that I have limited time to play, I didn’t mean that I don’t have 10 minutes to run a dungeon, because I do. The problem is timing, and prioritizing. Firstly, I didn’t know that it was a short dungeon (Anet already set a precedent regarding dungeons), and secondly, I was trying to sync up with some guildies to run the dungeon. But both of these things don’t address the issue, so let me break it down for you.
I was playing catch-up with the content for this holiday, so Monday, I managed to finish the Clock Tower and I had a BLAST.
Tuesday, with what time I had, I finished up some other items that I still hadn’t had a chance to do previously. But of course, this was based on the idea that I had until the 31st to get everything done (beacuse NO, I hadn’t heard it would expire early, I guess I didn’t read every out-of-game bit of info they had).
Wednesday, I was prepared to hit up the dungeon, and it was pretty much the last thing on my list, so imagine my joy to discover that the content was gone.
So Anet, if you want to have time-limited content, fine. Just add a kitten kitten timer on the freaking dungeon itself – IN GAME – or something. Most of us don’t hang off every word that some Anet employee writes on some forum or blog post. Bloody kitten, you even have a nifty feature in the game launcher that allows you to post info I can read before I hit PLAY, so why in kitten did you not use that to give a warning to players? But I would rather you simply design it better next time. Your holiday content was FANTASTIC, there’s no question about that. But it’s a pretty jerk move not give players a chance to try it before the holiday actually expires.
(edited by Blink Squish.7605)
Nice. There are even more videos of this problem, but I just had to record my own experience, just to show how bad this is getting. Recorded today…
and
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Yup, on my necromancer I am always having to re-select “Hemophilia” (bleed duration trait) on the curses line when I enter the Heart of the Mists.
+1
Not that I want to throw fuel on this fire, but I do want to see this game and it’s support system get better. In another, very popular MMO, I completed a difficult quest and chose a reward item. I realized afterwards that I should have picked another item offered from the quest. I submitted a ticket to the GM, admitting I had simply chosen the wrong reward and asked politely if I could switch it. In a few hours I received a response; the old item was gone, and the new item was in the mail. I know this game does not have a subscription fee, but the support staff SHOULD be given the tools to access the player action database and reverse certain actions. Although, in this particular example, the 1 hour refund window would be amazing. Especially on soulbound karma/dungeon items. The more options players have to resolve their problems, the less support is required by ArenaNet.
I am really enjoying this game. The more improvements I see, the more gems I’m gonna buy