A couple of things I wanted to mention in this post, the first being how much I enjoy this new content.
I think Arena net did a fantastic job balancing this new raid content, I know I don’t only speak for myseself when I say that this is has been the most fun and challenging PvE content GW2 has ever had. Period.
I see the word “exclusive” being thrown around a lot in this forums. Fact of the matter is, nothing about raiding is exclusive.
Anyone can acquire ascended gear, even though it really isn’t necessary.
Anyone can research builds and level up alts that are more effective than others. One profession being better at something than other professions does not mean exclusion, it means roles. You can’t create challenging content with the expectation that EVERY profession and build will be viable. Doesn’t work like that, never has.
Anyone can gather a raid together and open up an instance and attempt it.
Lack of progression is not being EXCLUDED lack of progression means lack of willingness to adapt. Two very very different things.
Raiding is not easy, an easy raid is called a dungeon or a World Boss. This philosophy that there should be an “easy” version of this raid completely contradicts why these raids were made in the first place. TO BE CHALLENGING.
A lack of willingness to improve, adapt, and be flexible is not being excluded. That’s exactly the way people are using that term, “I can’t log on and clear this thing with my friends in a casual manner, were being excluded.” That’s bull crap.
Casual and Raid has never been used in the same sentence. Raiding in any MMO in the history of MMO’s has always been a more oriented around very organized group gameplay.
For the first Raid wing in GW2 ever to release since launch, i’m very impressed with how well they did and i’ve seen complete pug groups clear the wing. Those same pug groups later turned into raiding guilds.
Imagine that. Guild’s actually meaning something in a game called Guild Wars 2.
Great job Anet. Keep it coming.