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Down but not out.

in WvW

Posted by: BloodEagle.1206

BloodEagle.1206

One of the biggest problems that I’ve noticed in WvW is that of the snowball effect.

The winning team goes from strength to strength as they acquire the orbs, gain more supply, gain more gold and gain more badges as they gain more map control (from the jumping puzzles and supply camps to the keeps and castle) and more kills than the opposition (not to mention that they die less). All of these benefits have the effect of further establishing their dominance.

Meanwhile, the losing teams go from weakness to weakness. They die more, so they spend more gold on repairs. They can’t hold supply so they can’t build as much seige, or fortify as much, hat they do manage to build and fortify gets captured by opponents with more money, supply and buffs so the losers have to throw away more and more supply and gold.

What this means is that during the week or longer battles, the poor teams will simply be starved out of existence, from both a gold and supply viewpoint, whilst the winning teams gain more and more supply and gold.

Anet needs to reconsider how supply is gained and gold is spent, especially as they make the push towards the 2week battles.

No amount of supply donations will make up for an easy 500+ supply advantage and many gold advantage that a dominant alliance led team can incur during a single hour.

Exactly, and that’s my greatest fear for WvW, with the 2 weeks if they keep it how it is, at first all will fight, but when one team takes over all points the others will just give up a day or so in, as to not waste money and time.

Down but not out.

in WvW

Posted by: BloodEagle.1206

BloodEagle.1206

Maybe have a supply depot that only functions when your team owns nothing on the map. If you own 1 thing anywhere, the depot does nothing. If you have nothing else on the map, it will pop 10 supply every 30 seconds to a maximum of 50 supply.

On the borderlands, your team has easy, back-door access to supply camps but Eternal Battlegrounds can be REALLY had to stage a comeback in because there’s no back door to the supply camps that doesn’t make you run past a tower.

This X10

Down but not out.

in WvW

Posted by: BloodEagle.1206

BloodEagle.1206

I had this wild idea pop into my head. Why not have supps at starting WP? So far this has just turned into one team controlling all maps, and going to spawn lock the other two worlds, mine is one of them. Why not give supps to the locked out or all worlds, so they still have some kind of fighting chance to take something back? All out domination, is no fun at all. Just a random thought from an insomniac.

Last Quest In Personal Story

in Bugs: Game, Forum, Website

Posted by: BloodEagle.1206

BloodEagle.1206

That cant be possible, the mouth….i dont even want to imagine solo.

Last Quest In Personal Story

in Bugs: Game, Forum, Website

Posted by: BloodEagle.1206

BloodEagle.1206

Just happened to me aswell. It seems the only one that gets credit or sees the cut scenes, is the one that first enters the dungeon.