Showing Posts For Bloodthorne.7352:
If you ask me, they should do the following:
Sever artery = 3 bleeds, instead of 1. (perhaps slightly shorter duration, like 6 seconds)
Gash = 100 bonus + 10 bonus damage for every bleed stack on the target (so max damage is 100+250 = 350)
Final thrust = 300 bonus + 10 for every bleed stack (550 max damage), if the target has less then 50% health, you deal an additional 10 damage for every bleed stack (additional 250 damage, total damage = 800)
The sword warrior only sees a slight damage increase early on, but the longer a fight, the stronger he gets because of bleeds stacking. This should give sword warriors good needed damage boost.
(not sure about the exact numbers though).
Other things they should add:
Hamstring should also apply bleed (1 or 2 stacks, 8 seconds duration)
Parry should interrupt (i guess stun) the opponent for 0.25 seconds. This would stop channeled skills, such as hundred blades. Perhaps also refresh endurance.
My biggest problem is still the sword adrenaline skill… Stun lock yourself for average DPS damage while target is rooted :S. I would really implement multiple “adrenaline skills” so people can pick, based on weapon, which adrenaline skill they want as the skill does have good CC. They could also give a new adrenaline skill based on your secondary weapon. For 2 swords, they could add:
“Sun and Moon Strike: Strike all targets around you twice, each attack dealing 400 bonus damage and applying 3 bleed stacks (12 seconds) with each strike. This skill can not be blocked, evaded or miss due to blindness.”
That would really make sword warriors better.
(edited by Bloodthorne.7352)
The Rifle is primarily a single target weapon (or AoE in a straight line if traited), where the longbow is mostly targeted AoE or AoE on target (4 out of 6 longbow skills deal AoE damage: 2+3+4 and adrenaline).
The Rifle shoots very slowly and thus stacking condition damage can be hard. But if you have the trait with +33% chance to bleed on crit + sigil of earth (60% chance on crit to bleed), you get a total of about 70% chance to bleed on crit.
So combined with a crit heavy armor set, it would be decent. However, critical hits affect your flat damage output more then condition damage. With 2 major burst skills, it is thus more effective to focus on power + crit.
For longbow, it is somewhat similar, but longbow has longer cooldown on their abilities in general. 3 out of 6 skills scale with condition damage (2, 3 and burst), making condition damage pretty good. Personally, im using longbow + 2 swords in WvW fully specced into condition damage and support and i run around with my longbow about 90% of the time. The targeted AoE allows you to shoot through walls and such, making 3 and burst very potent.
In a nutshell, if you go for Rifle: max power, max crit, full burst skills
Longbow: max condition damage, full support skills
Both in one build is possible, but then you’re unable to properly defend or escape.
Exile Corp is still looking for new members.
We had a slow week due to the invisibility issue, but we will be pulling our weight again by the end of this week.
We also got our Commander title now, expect map leadership from Commander Bloodthorne when hes around.