Showing Posts For Bloodworks.6308:

Runes of Dwayna???

in Guardian

Posted by: Bloodworks.6308

Bloodworks.6308

this says heal skill though.

Runes of Dwayna???

in Guardian

Posted by: Bloodworks.6308

Bloodworks.6308

Rune of Dwayna +25 Healing +20% Regeneration Duration +50 Healing 5% chance to gain Regeneration for 10s when hit. (Cooldown: 30s) +90 Healing When you use a heal skill you and all nearby allies gain regeneration for 5 seconds. (Cooldown: 10s)

I don’t want to buy these runes if they only trigger off of just the primary healing ability but if they trigger off of any healing ability that might be nice. Not sure if that’s much better than the 2/2/2 for boon duration I have been reading about though. Maybe a set of defensive armor and another offensiveish.
What am I missing here?

Do the 3 skills below trigger the 6th rune ability of Dwayna?

Altruistic Healing: Applying a boon to allies heals you
Selfless Daring: The end of your doge roll heals near by allies
Pure of heart: Ageis Heals on removal

Sigils and Food? Life steal or life suck?

in Ranger

Posted by: Bloodworks.6308

Bloodworks.6308

I have watched several video’s but haven’t really had this explained very well to me or by people who seemed credible. Basically what I am asking is any of the below worth while? Or does it sound way cooler than it actually is?

I like the idea of life steal – extra damage plus healing to me. I get the feeling that the healing (despite requiring proc and cool down) probably not nearly as good as say some kinda health rejuv food which also may be kinda useless. I go into a little more explanation at the bottom.
1. Does Omnomberry Ghost[s]: 66% Chance to Steal Life on Critical+70 Precision have any kind of cool down?
2. Does this cool down interfere with Sigil of Blood 5 sec Cool down 30% chance to life steal on critical?
3. So which is better? Will they work together? Are they still kinda weak?
4. Do life steal abilities have variables that affect how effective they are?
5. Rejuvenation foods or life steal worth while for wvw or pvp?
6. Any cool abilities on foods that you like?

Ok so I know that the cool down on proc rates is on some sort of global timer for other sigils with proc rates but does that affect combining
Omnomberry Ghost[s]: 66% Chance to Steal Life on Critical+70 Precision and Sigil of Blood 5 sec Cool down 30% chance to life steal on critical? Is the food on a cool down?
When a skill, sigil, etc. says it steals life is thalt always for the same amount or are there variables that affect that?
Example: Is it based on initial damage or initial damage plus condition damage or maybe just condition damage? This could really determine weather or not this sigil is worthwile to me on a shortbow that doesn’t hit nearly as hard but hits more often. Is it based off of +healing stats or condition damage? Is it a fixed amount? Does the food steal more or less life than the sigil? Food bonuses for stats seem fairly high so am I screwing myself out of serious damage or consistent health rejen?

I get the feeling that the food and the sigils might be canceling each other out (in terms of proc rate cool downs) but I can’t be certain. If the amount of health
returned is the same and the food has no cool down and has the %66 percent chance of occuring then obviously it would be the big winner. Maybe I would be better
off finding food with toughness or vitality. Or am I sacrificing a whole ton of damage output for a tiny but of survivablity?

Two more questions:
1.Rejuvenation: Gain regeneration when your health reaches 75%. Is this constantly on or just for a few seconds?
2.Compassion Training: Pets heal for more? How much more. Do they self heal for more or when I cast troll unguent?
Effective for semi-quick skirmish or even pve? Does this just affect pets that have a self heal attack or does this
affect felines as well?

Leveling build

in Ranger

Posted by: Bloodworks.6308

Bloodworks.6308

suggestion for pve/leveling only:
My past mmorpg experience: EQ1 (m first love) , DAOC (pretty much played like an early version of GW2), Shadowbane, EQ2, CoH, DC Universe, LOTRO, and WoW.

First off do yourself a favor: Forget longbow unless you are in a boss fight or some other situation where you know you absolutely must be as far as possible from what you are killing. When I was using longbow/shortbow I would have to pack it up and run if I pulled to many because even with piercing arrow they are still just so/so at multiple mobs. Shortbow plus Axe/Torch (ground fire) and the fire and frost traps are your leveling pve friends. I’ve seen some very fast killing rangers using axe/horn in combination with fire traps as well and I suppose an argument could be made for that combination as well but… it’s not nearly as much fun.
You can’t help but do more single target damage consistently with a shortbow unless you are always able to keep max, max range with the longbow… Plus certain skills go off of crits and with the short bow and axe/torch you are firing very rapidly so more chances for crits.
Most pulls are usually 2-5 enemies (unless you want to take the time and try and individually pick them off – but again this is very slow)
The longbow is bad for 4 reasons (usually) although it is fun to use:
1.You must be as far as possible away from the mob to get the most damage (which means lots of lost time damaging mobs while you get to where you need to be). Which means you’re getting in less DPS (damage per second). In dungeons you will often see people running around like crazy people (usually trying to buy time for skill timers to reset or avoiding those red circles on the ground – good luck getting anything like good damage with a long bow while trying to do that).
2. Every time you go to loot you have to run all the way back. Don’t be that guy.
3. Loose out on the synergy (important word here) you get when combining weapon attacks with fire and to a lesser degree frost traps. They call this a combo field and most times when you use it correctly the in game voice says something to the effect of “what a glorious combination of skills”. It is not about trap damage. Which is why for leveling the spike and snakes traps won’t really do you much good. You do not have to spec into this trait to get tons of bonus fire damage. It’s about max damage to as many enemies as possible as quickly as possible. It is very easy to kill multiple mobs by dropping a fire trap (or preferably the Torch ground fire skill) on them then hitting them with all your axe skills (which are pretty much AOE skills that stack additional fire dots on the mobs).
4. The #5 skill (the AOE) barrage is way fun when you are starting out but kinda lacking in damage and you have to stand still while it’s channeling. Which means it’s looks way cooler than it actually is. In fact I’d say it’s usually pretty disappointing and not nearly as effective as Axe/Torch/Traps for multiple targets. The only thing it has going for it is that you can be further way with the longbow skills. Slowwwwww

In my early levels I was all about the longbow cause I was worried about being squishy but as I got into my 30’s or so I began noticing my pet usually takes all the agro and I have a HoT (heal over time) that almost always keeps us both alive (my experience with the AOE heal over time has been that for the most part it’s not very useful since everyone has to move around so much and it doesn’t heal for all that much compared to the self/pet heal over time – especially if you trait for the 33% increase in duration). Plus the time it was taking me to kill multiple targets with my longbow was taking longer and longer and longer. I started to notice that with the shortbow I don’t get the chunk style drop in health of the enemy that is exciting to see but instead the mobs health would melt like butter (and faster as well).
I run primarily Axe/Torch with shortbow. This is an amazing fast pull/kill style.
I put points into piercing arrows as soon as I could which definitely helps my shortbow dps. Plus it’s quite satisfying when you do this.
Enough about longbows. Bring em to WvW or when you wanna mix things up.
One thing I love is stacking fire dots with my Axe/Torch. Most mobs will focus on your pet (usually) and so you can get up close and personal. I generally drop a fire trap on top of the mob(s) and then my axe (which is amazing aoe (ish)) will spread the fire around. Same thing with chill affects and a poison gas from one of my pets. I am leveling way faster than my warrior ever could and can handle a fairly large groups with no problem. Usually.

Pets:
2 bears.
2 jellyfish.
jellyfish = regenerate health.

(edited by Bloodworks.6308)