Showing Posts For Bloody.5698:

December 10th Balance update

in Engineer

Posted by: Bloody.5698

Bloody.5698

These changes do nothing for “build diversity.” The popular condition nade build (30/10/0/20/10) doesn’t change at all besides the nerf to vigor. All these notes do is push more people in to that build by moving IP to master. Even then, my condition necro is 10x easier to play, and more effective. A better option would have been to drop grenade specialization to master similar to how necro’s axe specilization was moved down in the June patch. That would open up more explorable lines for the engineer as it did for the necro. It also would help new engineers during the leveling process since it seems grenades are actually balanced for having the trait.

That said, I don’t really understand the nerfs that have been presented for what is the most underplayed class in the game. You should be focusing on making better master/gm traits to encourage people to try different lines (the changes to Elixir-infused bombs is a step in the right direction). This idea that pushing “must have” traits further up the trait lines so that people might experiment with other trait lines is flawed. Most likely, the few engineers you actually have playing the game will just give up on the class an play easy mode faceroll classes like Necros, Guardians and Warriors.

This pretty much sums it up!

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Bloody.5698

Bloody.5698

as an asura engineer, i have no complaints because they are not goofy and oversized.

But you never see your backslot item.

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Bloody.5698

Bloody.5698

The hobosack needs to toggle on/off.

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Bloody.5698

Bloody.5698

+1 Give us a toggle to hide or show hobo-sacks.