Showing Posts For Blovesx.6521:
I aggre with you all.
Please ANet make this path 1 doable… try to make 6 waves of mobs “which” has to be killed or you just can’t get any further (after they will be killed, no more spawning) or add system to spawn them on the road to bosses and buff boss a bit. That’s my suggestion and I think this will be doable…
Thanks.
Hey all,
I was wondering how the attribute works but I don’t understand it at all. Is there a formula somewhere maybe for each skill?
Let’s take a look at: Water Blast (Healing: 370).
When I spent 20 trait points on Water Magic to get +200 Healing Power for every healing skill I only get for “this” one actually 20 so it’s (Healing: 390).
When I looked at another skill: Geyser (Healing: 808 standard) it added me about 62 healing power so… (Healing: 870).
Now I’m asking “How it works?” because with every skill it adds a random number of Healing Power instead of +200 for this example.
Thanks for answers.