Showing Posts For BlueJay.8176:
Unigine Heaven Results:
Heaven Benchmark v3.0 Basic
FPS: 83.3
Scores: 2098
Min FPS: 38.5
Max FPS: 164.5
Hardware
Binary: Windows 32bit Visual C++ 1600 Release Mar 7 2012 Operating system: Windows 7 64bit
CPU model: AMD Phenom™ II X6 1045T Processor
CPU flags: 3240MHz MMX+ 3DNow!+ SSE SSE2 SSE3 SSE4A HTT
GPU model: NVIDIA GeForce GTX 560 9.18.13.602 2047Mb
Settings
Render: direct3d11
Mode: 1440×900 fullscreen
Shaders: high
Textures: high
Filter: trilinear
Anisotropy: 4x
Occlusion: enabled
Refraction: enabled
Volumetric: enabled
Tessellation: disabled
I can’t play GW2 without constantly dipping under 30 FPS. Sometimes, much lower (like 15 now in WvWvW).
Attachments:
(edited by BlueJay.8176)
Like BAMFZILLA, I would like to know if there is any news on these performance issues. We were guaranteed that our rigs would be able to play this game when we made sure that our systems met the minimum system requirements. We deserve to know ‘something’ about what’s going on. At the current moment, we’re clueless and I’m sure many, like me, are losing hope about this game. Please ArenaNet, give us an update about what the heck is going on, instead of keeping us hanging. Thanks.
AMD Phenom II X6 1045T Processor, six-core 2.7GHz overclocked to 3.2GHz
EVGA NVIDIA GeForce GTX 560 2GB GDDR5 with the latest Beta driver (306.02)
4 GB DDR3
I can run BF3 on ultra fine, but GW2 suffers. GPU usage is low whenever FPS drops very low. The CPU usage is low. My monitor resolution is only 1400×900. I normally run about 40 FPS in the world, but it drops to 20 FPS in some parts of the world. In WvW, I drop to less than 20FPS in fights and there’s a general stutter throughout WvW and places like Lion’s Arch.
(edited by BlueJay.8176)