Showing Posts For Boag.8645:
Trap doesn’t prevent you from attacking / dodging / healing, just no stealth. So for 30 sec thieves have to l2p like the rest of us non-stealthers.
The AC damage is fine, people who run rams should be stacked defensive builds not a glass cannon. Also spec in Siege bunker. The glass cannons should be watching the rams back and pew pewing the ppl on top of the walls. People just got soft with the underpowered AC’s.
Anet could also put a defensive buff on rams to help protect the operators if they really think the damage is high.
Or they could increase the defense bonus of Siege Bunker from 1/2/3/4/5 to 5/10/15/20/25. To me that would make the most since for the points spent in Siege Bunker.
If you are crying about AC damage, there is (Siege Bunker) that you can buy with world rank points. Granted it should give higher resists than it currently does. But I would rather they up that than nerf the AC damage to toons.
ie 5/10/15/20/25 instead of the 1/2/3/4/5 it does now.
1 = i , 5 = s is why it comes up kitten.
I’ve seen several wall/cliff bugs in WvW since last patch(es).
1. Trying to use an arrow cart placed at edge of wall gives “can’t drop bundles in mid air”. you can’t use any siege skills or leave siege. Waypoint is only way to break siege stun.
2. When on the edge of a wall and I get green target on ground for Necro marks, the skill doesn’t work.
3. Jumping down from cliff will rubber band you back to cliff, sometimes 3-4 times
4. Jumping down also will cause no damage upon landing, but is delayed a couple of seconds.
I have had #1, 3 and 4 happen. Not only jumping from a cliff but from a wall also.