Showing Posts For Boag.8645:

Anti-stealth traps are underpowered.

in WvW

Posted by: Boag.8645

Boag.8645

Yep, they are not useless, dare say most of their skills still work.

So while (l2p) is a dig at thieves, it is a very true statement, adjust your play styles.

The Ninth Night (TNN) Gate of Madness

Anti-stealth traps are underpowered.

in WvW

Posted by: Boag.8645

Boag.8645

Trap doesn’t prevent you from attacking / dodging / healing, just no stealth. So for 30 sec thieves have to l2p like the rest of us non-stealthers.

The Ninth Night (TNN) Gate of Madness

Update on Arrow Carts in WvW

in WvW

Posted by: Boag.8645

Boag.8645

The AC damage is fine, people who run rams should be stacked defensive builds not a glass cannon. Also spec in Siege bunker. The glass cannons should be watching the rams back and pew pewing the ppl on top of the walls. People just got soft with the underpowered AC’s.
Anet could also put a defensive buff on rams to help protect the operators if they really think the damage is high.
Or they could increase the defense bonus of Siege Bunker from 1/2/3/4/5 to 5/10/15/20/25. To me that would make the most since for the points spent in Siege Bunker.

The Ninth Night (TNN) Gate of Madness

So Friday on 5/12 came and went and

in WvW

Posted by: Boag.8645

Boag.8645

If you are crying about AC damage, there is (Siege Bunker) that you can buy with world rank points. Granted it should give higher resists than it currently does. But I would rather they up that than nerf the AC damage to toons.
ie 5/10/15/20/25 instead of the 1/2/3/4/5 it does now.

The Ninth Night (TNN) Gate of Madness

5/3-DR/NSP/GoM

in WvW

Posted by: Boag.8645

Boag.8645

1 = i , 5 = s is why it comes up kitten.

The Ninth Night (TNN) Gate of Madness

WvW Walls Prevent Skill Usage

in Bugs: Game, Forum, Website

Posted by: Boag.8645

Boag.8645

I’ve seen several wall/cliff bugs in WvW since last patch(es).

1. Trying to use an arrow cart placed at edge of wall gives “can’t drop bundles in mid air”. you can’t use any siege skills or leave siege. Waypoint is only way to break siege stun.
2. When on the edge of a wall and I get green target on ground for Necro marks, the skill doesn’t work.
3. Jumping down from cliff will rubber band you back to cliff, sometimes 3-4 times
4. Jumping down also will cause no damage upon landing, but is delayed a couple of seconds.

I have had #1, 3 and 4 happen. Not only jumping from a cliff but from a wall also.

The Ninth Night (TNN) Gate of Madness