Showing Posts For Boasteri.3162:
I wouldn’t count locking stuff behind expansion p2w.
The free to play model is really a trial. F2p is just more marketable than trial.
So my question to you is this- In your personal opinion, when directly compared to other MMOs, what is GW2 doing wrong and how would you rectify this?
I think that the many things that I might sometimes find annoying in this game are often the same things that make me play GW over all the other mmo’s.
Zerging is kinda uninteresting way to play, but on the other hand in other mmo’s if you want to group up you need to do instanced content. Much of the world content punishes you for being in a group bigger than maybe two or three people.
Or gear progression. Most other mmo’s have gear gated content, no matter how well you play you can’t beat some things before reaching certain level of gear. GW lacks some of that progress but it allows you to outskill content. This especially is what makes GW’s pvp soo much better and fairer compared to any competition.
I would maybe prefer a system where you’d want one or two non zerker builds in pve group, but pure trinity is way too restrictive in a combat system like this.
For me the main draw in GW2 is the fact that it’s different, it’s the only mmo successfully deviating from the WoW’s way of doing things imo.