Showing Posts For BobDoleSmash.8910:

Declaration of War

in Suggestions

Posted by: BobDoleSmash.8910

BobDoleSmash.8910

Isn’t this essentially dueling on a larger scale? Either, way it’s going to lead to braggarts and trash talking, two things that don’t do anything to better a community; so I vote no.

No, and you making that comparison is laughable. Trash talk is part of PvP, thinking that it won’t exist in GW2 just says loads about your PvP experience. As if we didn’t have trolling hubs in game either way. AKA Lions Arch. There’s only one purpose behind trash talk from rival guilds and it’s to build rivalry and that’s quite healthy for PvP.

Like I stated before, if you don’t want to engage in the open war PvP then you do not have to as it shouldn’t be anything to PvE other than a side show which i’m pretty sure you’d all watch, even if you didn’t like PvP. For the guilds who do participate they can start rivalries, develop good role play, and eventually instigate skirmish and mass pvp in solid PVE areas that have massive terrain, and offer alot of value to fight over.

It’s a win for the PvP crowd, and a good way to influence the PvE crowd to do both.

We’ve already got an in-game system that builds rivalries while building sindividual servers’ communities. Your proposal will do much to tear that community apart as GvG drama kicks in…and it will kick in. But I can already tell you’ve convinced yourself your idea is foolproof, so I’ll step aside and let you do your thing.

Provide some valid points, that’s what this thread is about. Yes I am aware of WvW and tournaments as I take part in both. WvW is the server vs 2 other servers. It’s entirely different from Guilds building RP and rivalry on their own server which is a popular theme. Your theory of it “tearing” this apart is illogical, when you cannot fight your allies to begin with in WvW nor would there be a point.

Some alliances would fall apart, that’s part of the chaos in PvP which is needed. PvP is drama, it’s conflict between 2 parties. This concept would differ from WvW simply because it’s between Guilds within our servers. I’ve been playing on 4 different servers so far, and every server has guilds that hate each other off petty reasons all of which is better fueled into PvP than anything else. So you’re fantasy of server wide cohesion for WvW already doesn’t exist lol. As this concept would create good PvP within our server in open areas, I seriously doubt it would effect WvW in some dramatic way.

WvW hardly builds any rivalry. Have you been there? Because you cannot see anyone characters names, but simply tags and rank. Much of which is important to build key elements in PvP. Each server has different times because of it’s player community, which guilds cross server take great advantage over just to dodge PvP in WvW. Even worse.

But seriously. Do you even lift bro? Don’t seem like you lift, lul.

Declaration of War

in Suggestions

Posted by: BobDoleSmash.8910

BobDoleSmash.8910

Isn’t this essentially dueling on a larger scale? Either, way it’s going to lead to braggarts and trash talking, two things that don’t do anything to better a community; so I vote no.

No, and you making that comparison is laughable. Trash talk is part of PvP, thinking that it won’t exist in GW2 just says loads about your PvP experience. As if we didn’t have trolling hubs in game either way. AKA Lions Arch. There’s only one purpose behind trash talk from rival guilds and it’s to build rivalry and that’s quite healthy for PvP.

Like I stated before, if you don’t want to engage in the open war PvP then you do not have to as it shouldn’t be anything to PvE other than a side show which i’m pretty sure you’d all watch, even if you didn’t like PvP. For the guilds who do participate they can start rivalries, develop good role play, and eventually instigate skirmish and mass pvp in solid PVE areas that have massive terrain, and offer alot of value to fight over.

It’s a win for the PvP crowd, and a good way to influence the PvE crowd to do both.

Declaration of War

in Suggestions

Posted by: BobDoleSmash.8910

BobDoleSmash.8910

I think this would work better as a instanced guild mission. It should also be optional for guild members to participate in a Declaration of War.

I disagree. Instance GvG has been and always will be with Guild Wars. The optional part is already within the game, you choose to represent your guild or not. The point is to have an element of rivalry and random PvP within zones that you don’t always expect pvp in. Like WvW you’re not limited in numbers, and unlike WvW you can war guilds on your own server and fight them within zones.

Example your guild declares war on another guild and they accept. Your guild shows up 10 minutes before a world boss window, the guild you warred appears with a party and instantly combat will occur and both guilds will likely fight over this World Boss.

Instance pvp limits what can happen within pvp, which we already have. This adds what we do not have and that’s wars between guilds and rivalries.

If this was implemented then you’d make the choice to join a guild that has war with another guild, if you do not wish to PvP and be ganked, be part of premades and so on then you can simply not represent them. It’s a choice the entire guild decides upon, none of it is forced in anyway.

Declaration of War

in Suggestions

Posted by: BobDoleSmash.8910

BobDoleSmash.8910

Maybe us charr can actually have a warband of non-npc chart if this gets added >:D

Yes, this is what I had in mind. I didn’t want a concept that’s totally PvP biased, but I wanted it to influence role play and PvE players as well. So you can have an all human guild war an all Charr guild. Fight to conquer guilds and hold certain areas down. Put rival guilds on lockdown for world bosses. All that good stuff.

Declaration of War

in Suggestions

Posted by: BobDoleSmash.8910

BobDoleSmash.8910

Hello,

The suggestion I wish to share is essentially open world PvP. Now before anyone who disdains pvp don’t cringe just yet, because there’s boundaries and rules to what I propose. The option to declare war on another guild.

Guilds can declare war on any guild within the game on their server. The other guild can then choose if they wish to accept the declaration or decline. If they decline then nothing happens. If they accept, then these 2 guilds are flagged for PvP against each other in every zone, except for towns, villages, and cities.

Only members of the guild can participate within the PvP anywhere, any non guild members cannot strike a player that’s in combat against another player. They cannot resurrect these players, or assist them in anyway. The purpose for outsiders would be to witness the PvP skirmish and even mass fights. Hopefully to influence them to later become involved. But in no way should this interrupt any of the PVE content that goes on within these zones. If multiple guilds are killing each other over an event, or world boss, they can still kill off monsters and such.

Players that are involved with a guild war should receive benefits to fuel actions within the game. Karma gains for every kill, guild influence points for every kill. Maybe include a PvP title for open world.

One of the great advantages of the game that’s already implemented is the bolster and level system. All levels will be balanced out to a reasonable degree, so there will be very little gap between players. Therefore PvP can occur in any zone for all levels, at any time. Making it more convenient and possible than games that tried this in the past.

For the PVE aspect. Like I said before, any non affiliated players will not be able to PvP unless they are in the warred guilds. If say guilds were to dominate another in a zone, the dominated guild can drop the war and essentially the other guild wins that war. Players can drop guilds and not represent them due to poor management in zones for PvP as well.

The reason I suggest this system is for guild rivalry, and more structure and responsibility for guilds in general. Creating open world PvP for guilds would give more reasons to protect newer members and go back to earlier zones, hunt other enemy guilds in these zones, and have random pvp that challenges the structure of your guild. It provides fair term PvP where both guilds give their consent. It allows all players to PvP randomly if involved creating real events for not only participation but for entertainment in on looking players. And utilizes alot of mechanics already in play.

Summary
-Open World PvP Between warred guilds
- Non affiliated players can spectate but not be involved
- Karma and guild influence from kills and victories
- Players cannot join both guilds at war with each other
- Players cannot see the location of other players if not added to their own list. AKA Followers

If you like this idea, please sign so Arenanet may consider this idea and use it to build our game. If you dislike this idea, please state why you disagree with a meaningful argument. If you read through the post, thanks for the time.