Showing Posts For Bodhi.4316:

Please fix auto-targeting

in Bugs: Game, Forum, Website

Posted by: Bodhi.4316

Bodhi.4316

Amen to everything which has been stated above. In addition, please fix the game’s bad habit of sporadically letting characters which just pass by a mob (no matter if red or yellow, but it seems to happen with red ones more frequently) to suddenly attack that mob, though no attack skill has been activated (by the player). It happens every so often and it’s extremely annoying.

Deranged Dolphin

in Bugs: Game, Forum, Website

Posted by: Bodhi.4316

Bodhi.4316

How about this one: The Digging Deer! ;-)

Location: Lornar’s Pass / Venison Pass

Attachments:

Game Improvement - Suggestions

in Suggestions

Posted by: Bodhi.4316

Bodhi.4316

Some things I’d like to add regarding interface and controls:
- Please show a character’s gold in the Bank dialog. It’s a nuisance having to open the character’s inventory in addition to the Bank dialog, just to determine how much of his gold should go to the bank.
- Please auto-sort categories AND items in the Production tab of the Crafting dialog. Alphabetical ascending would be just fine.
- If a character has two different weapon sets equipped, and gets a drop of one of the weapon types in those sets, please display BOTH of the equipped sets in the mouseover stats comparison. This would especially be useful for underwater weapons.
- Please allow the Bank dialog to be resized, at least vertically. Or alternatively, consider offering the option to arrange bank tabs in a tabbed table-style manner (similar to the way they are arranged in Gw 1).
- Please change the Bank dialog’s hotkey functionality so that a second press of that key closes the dialog. This also would be consistent with other dialogs in the game.
- Please implement a self-targeting functionality. Every so often, you perform an unwanted action on some mob or object you (or the targeting system) selected by accident while passing by. If you could select yourself, that wouldn’t happen.
- Please allow chat mode to be permanently tied to one of the configured chat windows. So every time you switch for example to a ‘Guild’ window with guild chat tied to it, guild chat will become active, if you switch to a ‘Group’ window with group chat tied to it, group chat will etc. If it’s already supposed to work like that, well … it doesn’t; in that case, please fix it.

Necromancer's Flesh Golem minion/skill fundamentally broken

in Necromancer

Posted by: Bodhi.4316

Bodhi.4316

Amen to that. You pretty much sum up the things I hate about the flesh golem.
Especially its tendency to attack anything in range, sometimes including yellow-colored (“neutral”) mobs, while on the other hand standing around doing nothing during fights every once in a while, is a continous annoyance.