Showing Posts For Boika.5367:
Changes are pretty good. Maybe if only some of the empty areas would have more meaning.
Oh, and nerf the freaking mesmers. Like what the heck are you thinking?
Mesmer deals damage, anet pls. They have quickness and blink and moa and stealth and alacrity and buffed scepter and 7 specialisations with all traits at the same time.
Decrease their damage by 33% and decrease their base health by 66%. And when they use elite they should get stunned for 5 sec. And remove their blur.
Mesmer main btw. So disgusted that todays mesmer is so ez faceroll, mesmers used to require skill! Kappa
Yes, obviously we don’t want to nerf them too much. Damage decrease should be moderate to be on level with other weaker classes.
Please no trolls in this thread.
I once lost 50% of my health with one mesmer combo on thief! Anet, if you have any appreciation for this game, nerf mesmer.
Make mindwreck have a 29 sec cd… that should do it
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savage as it may be, it’s not worth giving up more mobile stun breaks, or an endurance refill that also cleanses conditions.
Is useful, though. Without a doubt.
Well, traded my blinding powder for that. Endurance refill still with me, and shadow step intact in build. Now I have extra 15 sec stun break, long kitten block (it feels so at least), and knock down on demand.
nuff said.
Message Body length must at least be 15.
u are wrong. your dmg was lower beocuse u didnt get 30% dmg bonus form condi and executioner trait.
You must have forgot to read the first paragraph. I obviously made sure golem was below 50% health, and that he had condition on
Genuinely didn’t expect them to buff dagger as high as 30%. Sword was in desperate need of that speed buff tho – landing a full AA chain in pvp was nigh impossible
Yeah I actually was surprised also. I havent really compared the rest of the autoattack chain, but as I remember, Karl managed to hit 3369 with Wild Strike. My wild strike was around 2600 max. But I think Karl could even hit harder since that was just one number that crit under the executioner threshold.
Too tired atm to check other numbers though.
Ok, added my own picture with damage also.
I made sure everything was same like traits, extra damage from conditions, executioner’s damage boost, and force sigil.
Most I managed to hit heavy golem with dagger’s (for example) Double Strike’s first hit was around 850 crit.
Karl managed to get to 1286 damage with double strike’s first hit. Picture is attached. So dagger autoattack damage increase can be compared to sword’s 30% speed increase.
Thief’s back bois.
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Impact strike has some crazy gameplay potential, but right now it feels somewhat underwhelming with all the cleave around you.
These following suggestions allows higher skill-level-thieves to make more interesting plays, that allows us to raise our learning curve in the long run.
1) Let us use skills in-between Impact Strike, Uppercut, and Finishing Blow.
Right now, if you use your skills in-between it, Impact Strike goes on CD. I don’t really see the reason why it should go on CD, so allowing us to use other skills makes it much more interesting.
2) Increase the time in-between the elite skills.
At the moment it goes on cooldown if you don’t continue the chain after 3 seconds. By increasing it to 7-10 seconds, it allows us to either
a) move away from the cleave/AOE that usually follows after a foe goes down, or
b) have time to use other skills to either interrupt the rezzers, or do damage to players around you.
3) Make an “Uppercut” skill launch a foe away from you (450 distance).
Right now, if we use uppercut, it just launches him up in the air, and that’s it. While it’s useful for interrupting downed state skills, it doesn’t add much to the party, especially with all the cleave around you.
By making it function like Engineer’s rifle nr.4 “Overcharged Shot” or Revenant’s Elite you can launch the player away from the point, allowing you to cap it while he bleeds, or play “football” when others try to rezz him.
4) Make a “Finishing Blow” leap to your target with 900 distance.
My first thought was to make it teleport to your target, but it seems like it would destroy the principle behind the “physical” skills.
It would synergise really well with the other buffs. While enemies cleave around you, you just walk away, use some other skills, and if they start rezzing, you leap to your downed body and stomp him.
These buffs would really help thieves, since they suffer from this AOE syndrome. We basically should never stomp the target, since we don’t survive those 3 seconds of animations.
With these buffs it gives us survivability, plus an option to make some sick plays that only higher level thieves would benefit from.
Well sadly it wont matter much due to everyone being dragon in the next patch
The thing with PvP is, in every game getting max rank is difficult, difficulty means time consuming. Casual players are not meant to have that high end goal. That kind of cherry should only be meant for hardcore members. That is there reward. Casuals will still have there reward through those skins they will be able to get in this new patch. But for the love of god, give some goals to hardcore players also.
don’t worry you’ll get some pve loot bags after you’re handed a dragon rank, and then maybe after a week of pvp you’ll get as much crafting materials as a champion farmer gets in a day. and after a year of pvp maybe you’ll have enough to craft a legendary.
Well yeah, that’s where the problem is indeed. They removed long term goal and gave us the reward that dedicated pvp players do not care about, except maybe those new skins. It’s fine by me that they give us those new rewards, heck it was even needed but making the ultimate reward so easy to obtain, is a big turn off :c
The thing with PvP is, in every game getting max rank is difficult, difficulty means time consuming. Casual players are not meant to have that high end goal. That kind of cherry should only be meant for hardcore members. That is there reward. Casuals will still have there reward through those skins they will be able to get in this new patch. But for the love of god, give some goals to hardcore players also.
As much as i agree that they had to lower the max rank, they lowered it too much. Instead of cutting the total max rank point by 80 %, i would more like to have it on 50 %. Meaning +-3.5 mil rank points, not 1 mill.
There are tons of threads saying the exact same thing. Even if it’s not enough for you there are thousands of silent people who probably agree with it, considering that most don’t object to our objection. (And i am rank 50, not 60 or 70)
Indeed, i understand that there are not many hardcorers who are rank 70+ but, come on, it’s not only about them. It’s about having a high end goal. The goal to reach the level of hardcore players. Not only are you kittening off them, but also casuals who lose the end goal.
Well, I feel like dragon finisher shouldn’t be for casual players anyway. I wholeheartedly agree that rank 70 should be a new new rank 80. Rank 55 is just like kittening into hardcore players’s mouth.
Don’t get me wrong, I also like the new progression (minus the rank 55 – Here, have a dragon), I just want something, that only hardcore players will have, like a long term goal, which is not intended for casuals.
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That was such a punch in the gut when i heard it’s going to be so easy. I am rank 50 and i do NOT want to get max rank just in 5 ranks. Not only is it unfair for veterans like Ostricheggs who you mentioned (who basically wasted 1 year to get from 55 to 70) but it means (at least for me, and hopefully for many others) that there is no reason to rank further, IF just in few months everyone will be maxed rank like i will. The mystery behind the dragon finisher; and also the title below thew name was a really big force that was pushing me to play pvp, even though it has problems with decap engies, warriors and minions/spirits.
IF you want to keep on going in the same direction, at least cut the max rank points you need to get for 80 into half. Meaning players who are rank 70 or 71, are the only ones who can be with the dragon finisher.
The reason why we wanted to keep the ranks was not because we just liked the rank system, but because we wanted to be different from others. Showing the title, showing the finisher.
I am sure the new rewards and skins are really cool (and needed in terms of rewards) but to be honest, i feel like its going to be too easy for to get (unless you give us a skin which takes 1000 of hours of pvp-ing to obtain.). It’s like giving pve players a legendary for just a fifth of the price. Not fair for people who got it the hard way.
Yes, its too much time to get to rank 80, thats I why suggested you to cut in half the time it takes to get the max. But nerfing it by 80% is just….cheap. People who are rank 70 want to be different from 55 ones. And there are not many people with rank 70+, like it is with 55+.
I don’t often make topics, but when i do, I seriously have to be kittened. So i am begging, don’t make it so easy.
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