Showing Posts For Bomani Komenwati.3658:

Nerf Black Powder + Heartseeker

in WvW

Posted by: Bomani Komenwati.3658

Bomani Komenwati.3658

I think playing each “op” class makes it seem less op. I’ve learned from playing as thief in spvp the timing of skills, and what I hope for a class to do, such as not moving much, or backtracking, making it easier to backstab. Therefore I do not do these things on my guardian. Most thieves are extremely easy to take down, between dodges (perma vigor from trait for crit XD), block on my focus and just general aoe. Their shadow refuge might “heal” them, but I learned while playing thief it can be a great disadvantage. As a guardian, you can use great sword 5 skills to pull them out, which most thieves don’t seem to see coming, so you get a couple moments of free time with their health. Or just generally laying down any aoe I have in the refuge so they will come out with the same health or worse. The thieves I actually have the hardest time with are the ones who don’t use any stealth at all (or very little at least) and seem to simply harass and evade. They don’t do as much damage, but usually take long enough to kill that help arrives.

10 % damage nerf

in Thief

Posted by: Bomani Komenwati.3658

Bomani Komenwati.3658

I’m confused, they say “Put simply, if critical damage-stacked builds are more effective than other approaches, the build diversity decreases”. That is all fine, but why is the answer to nerf crit damage instead of buffing other types of damage potential? It goes over better to do an upgrade rather than downgrading. Seems less like a punishment that way. On a positive note, “Attainable critical damage currently in PvP will remain relatively untouched”, whatever “relatively untouched” means.

In answer to the celestial gear complaint someone mentioned, maybe this will help on the path to forgiveness,
“To compensate, we’re increasing the overall effectiveness of Celestial gear by improving all stats by 6% of their current values.
Celestial gear in PvP had incorrect stat distribution so we’re increasing its effectiveness to be proportional to the new PvE values. This should open up more build diversity and allow you to bring your builds from other areas in the game into PvP.”