Showing Posts For Borcen.5074:
Anyone considering playing an elementalist should watch this video. No matter how much you attunement swap to get the most out of your elementalist, thieves like this can school you by mashing 1 1 1 1.
If you can dodge a wrench, you can dodge an elementalist fireball!
Oh, now he’s a philosophizer.
Actually, I expected to die near instantly when I chose the light armor class that flings fireballs. I expect to die instantly when I gear out totally for power/precision/crit damage.
What I don’t expect is my friend who plays next to me to play his warrior, be able to take a good number of hits, and then hit a few buttons and his giant greatsword of doom makes my elementalist look like he’s shooting fireworks.
So your other characters do more damage and then you say you get 2-3 shot pretty quickly. Other than that elementalists are totally fine? Good to know!
I used to think elementalists were fine, too. Now that I’m in my mid 70s there are such glaring problems with the class that it gets frustrating.
Number one on that list is the downed state (especially PvP). I can’t kill anyone in a 1vs1 so I have to stand on a wall or something and be sneaky. When I finally do get in an advantageous situation and am able to down someone, half the time I wonder if I should let someone else deal with it. Thieves and mesmers are still threats while downed. Meanwhile, when I go down I am DEAD. I have a 0% chance to recover as I will get stomped by anyone who doesn’t flat out suck.
Number two is dungeons. As an elementalist the only way to be useful is to do the support thing – which is incredibly boring to me. I was glad they took the monk out. I didn’t pick the elementalist to support others. I want to destroy and be an offensive powerhouse. Nope. You’ll get insta-gibbed in a dungeon if you have a build that does any meaningful damage (which other classes can do in nice, balanced builds that don’t die instantly).
It’s a bad class right now. I don’t want to be harder to kill. I want my defense to be my offensive arsenal which, as of right now, is not possible in this game.
The problem with the elementalist is that the whole system of attunements just sucks. On paper it seems like a neat, unique idea with a cool twist to the age-old wizard archetype. In-game however, it’s just a handicap that restricts your abilities instead of defines them.