(edited by Bramymond.7689)
Showing Posts For Bramymond.7689:
Another completely unnecessary nerf. Does anyone at Anet actually play hardcore Druid? Every nerf has been a kneejerk reaction from PvP without any thought to how it affects PvE or the content it was designed for: Raids. I’ve advocated over and over again that Anet needs to stop with trying to balance between three incredibly different game modes. It cannot be done, and let’s face it, you only care about eSports revenue anyway.
Nerfing baseline healing values is obviously going to make all off-heal builds become nonviable, namely Viper’s. Where is the build diversity here? Forcing people to run Magi’s gear to be an effective healer is shoehorning Druid into a Raid-only spec. I don’t think I need to go into details why this is a terrible design and direction.
If you are trying to cull the power creep HoT created (which was clearly going to happen from the get-go), then it needs to be across the board. Ranger has had huge problems that needed to be addressed for 3 years before it was “reinvented” into Druid. If you want to make vanilla classes viable again, Ranger was certainly the worst class the start with, since it flat out needs a rework to be viable in today’s meta. Not only does it have poor DPS options, pets are a function the majority of Ranger mains want to become optional or outright gone. The couple of buffs Ranger are forced to build are not enough to carve out any sort of definitive role, which is why the “Healer” band-aid worked at all.
We as a community need some justification and reasoning for drastic changes like this. The company’s transparency became a hard wall of PR when MO took over, and the players have definitely noticed. New management has finally started to deliver, but the relationship and trust still hasn’t been rebuilt almost a full year later.