Showing Posts For BrandNewPanic.1398:
Ah yeah right. I get it. I only play the ranger because I wanted the pet. You never played Guild Wars 1, did you? You do understand the pet was optional back then, right? And you do understand that the main reason people are playing a ranger is NOT the pet? It’s because rangers are connected to nature. They are mobile and great with ranged weapons. They do not run around in heavy armor with tons of weapons to smash in faces, and they surely don’t stealth themselves and attack from behind without the enemy noticing. They become one with their environment, call upon nature to aid them, and jump and evade around to stay out of harm’s way.
Get your stuff together, ilr. It’s you who’s trolling and needs to understand what people are expecting of this class.
I’ve seen a lot of good suggestions on the forums, so I thought I’d share my favorite ideas:
1. Pet evades when you evade
Basically, when you dodge-roll, your pet is immune to damage for a certain amout of time (1.0 to 1.5 seconds). You could also make it so pets gain immunity to damage every time you evade (e.g. Serpent Strike gives your pet immunity to damage).
2. Pets take reduced damage from AoE
Our pets are dumb enough to run into every red circle they see. So let’s help them out by reducing the damage they take from AoE. That way the dev’s don’t even have to implement pets avoiding red circles.
3. Optional pet through trait lines
Personally that suggestion hit me hard and I fell in love with it. It felt so much like GW1 and i absolutely loved the predecessor.
The idea was that you can only use your pet when you’re investing points into the Beastmastery trait line. By that, pets would be additional damage because as soon as you’re investing points into the beastmastery traitline you have a pet around. Damage wise you could balance it by saying 30 points of the traitline are 100% damage potential the pet can deal. So if you invest 1 point into the traitline, you get a pet that can deal 3,33% of it’s maximum damage potential.
I’d like to see decent pets. You know, the sort of pets that don’t die too easily and are able to hit moving targets.
No, in all seriousness, I really wish the Phoenix finds its way back into GW2.
Signets should work on rangers first and then pets when traited if they wish to justify the cooldowns.
My think is.
Signet effect ranger+pet at start.
When got grandmaster traits will effect with friend.+1
Like the thief with venomous aura which is also a grandmaster trait. This class is getting completely short changed.
Exactly what I was thinking about! This would make Rangers worth adding to a group again. Just think of it:
- Signet of the Stone: a whole group invurnable for 6 seconds
- Signet of the Wild: everyone gets bigger, deals more damage and gains Stability for 12 seconds
- Signet of the Hunt: each party member plus your pet deals +50% damage with their next attack
I do think the Signet of Renewal should be changed though, so it works better with the trait.
This would totally make Ranger more viable and worth investing 30 Points in one trait line.
