Huh, I can see how it would be frustrating for it to restart the spinning. Perhaps there is a happy middle ground where it starts out spinning then once you move the camera it stops.
Showing Highly Rated Posts By Branden Gee.2150:
PvP Gameplay Programmer
PvP Gameplay Programmer
Alright just trying to get all of these thoughts into a single concise list. (Please note this does not mean that any of these things will happen)
- First person camera
- Increase max dolly (camera distance) distance
- Decrease min dolly distance
- More finite dolly control
- Automatic camera height adjustment on /sleep emote
- Manual camera height adjustment
- Stop ‘random snapping’ from happening
- Look at camera
- Free orientation movement
- Fix automatic camera height so that the over the shoulder camera works as it would be expected to work
- Manual FoV adjustment
- Look acceleration toggle
- Keep drawing mouse cursor when right clicking toggle
Please let me know if there is anything else I’m missing.
Edit: Added more features to list.
(edited by Branden Gee.2150)
PvP Gameplay Programmer
After thinking about this I feel like many of you think that every dev should have complete understanding of every aspect of this game. And my gut reaction is to say that it is unreasonable to expect that from us, after all Guild Wars 2 is a huge game, and even now I am still discovering new things in it. And whether or not it is reasonable to expect that, it is not that I don’t have complete understanding due to a lack of trying. I mean sure I only spend about 20 hours a week on my own time playing Guild Wars 2, this does not include the time that ArenaNet sets aside for all of their employees to play the game, and sometimes it can be hard to get through jumping puzzles, fractals, WvW, activities, sPvP, dungeons, tPvP, living story, Hot-Joins, crafting, guild missions, ect with only a finite amount of time each week to play. I could probably cut more time out of playing other games, enjoying my hobbies, working to improve my programming ability, trying to maintain friendships and spending time with family to play more Guild Wars, but right now that isn’t something I am willing to do. So instead I’m just going to understand that some players are going to see problems that I don’t. And ask them for as much information I can so that the problem can be identified and fixed. And I appreciate that our players understand this as well and are willing to bring these problems up in a polite and respectful manner.
(edited by Branden Gee.2150)
PvP Gameplay Programmer
Call me crazy, but I do believe some info about the next update, even if it’s just “hey, we’ll give you a potato in 4 weeks” would calm down the people impatience… such is the gw2 community hunger.
While we’d love to give you a time and date of when we’re sending out the potato, remember that during the development process we may discover that a baked potato would be even better. So instead of getting the potato of your dreams you end up with something completely unexpected.
It often happens that a mashed potato with gravy is even better still, unfortunately gravy requires more dev time. So we end up shipping a mashed potato without gravy to meet our promise of ship time or we push back the time and date of when we are shipping again and again. You get your mashed potato with gravy but it is delivered much later than it was expected.
Worst of all that is when we realize that potatoes are way too mainstream and that yams are where it’s at now. And I think we all know how reactions seem to go when we ship yams instead of potatoes.
So in a lot of cases the best we can do is tell you that we are still in the kitchen cooking things up, we’re reading your feedback, and that we’re excited to get the meal out to you soon™.