Showing Posts For Brandon Boyd.2456:
The skill lag in WvW is not Anet’s fault. It is a core latency problem in distributed system and latency between network nodes and the client/server side.
Be glad that there is a game that allows 300 people on one map from 2-3 different continents all a the same time. Even a normal multiplayer game with 16 players on the map has lag on a 100Mbits network and dedicated servers.
So try to enjoy the game because the skill lag on a full queued map is not going to be fixed and it out of any software developer hands.
But the problem is it is anet fault for having servers that can not handle the limets they set. They can get better servers than can handle the load or lower the number of effects or numbers in WvW.