Showing Posts For Brightneon.8175:

Final battle and trailer almost made me sick

in Living World

Posted by: Brightneon.8175

Brightneon.8175

The whole thing is far too long and the dragon is far too powerful. I mean stability is worthless, some hits kill in one go. Then after all that if you manage to get tossed to one of the few blind spots in the relentless attacks, in stage two all the glames get put out. Then hey it takes so long it gets boring and pointless. Then hey get killed in stage 3 and omg you have to do it all over again. I thought the first story had missions that were too hard and too long, at least they useless npcs in some reviewed you or too enought of the damage off you that you eventually killed the dragon. There far too many missions with “parts”. Each “part” should be ONE quest when when done it stays DONE. Plus you at least have fighting change. Not use stability, get knocked over and killed. Plus dragons constant attacks never let up, meanwhile you have to wait for skills to reset. Stage 2 and 3 are nothing more than deliberate frustration to make the few who succeed at it gloat. It suppost be to a game, entertainment, not a deliberate mind wrack designed to raise the level of anger and educe rage in players. But NCSoft didn’t listen in GW, instead of fixing the BS they dumped the game and put out a sequal.

Pt of No Returns Mystery Cave achieves

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Posted by: Brightneon.8175

Brightneon.8175

That is bullkitten about been more rewarding than completing some “content”. It is suppossed to be entertainment. The whole “battle” takes far too long and say if you get killed in stage 3 you have to go through all that “content” all over again. What so you get a warm fuzzy feeling? I tell you what, p**ing in a wetsuit gives you the same feeling for lot less hassle. NCSoft has yet again dropped big flaming pile of horses**t on players, should known they do it after all the kitten they heaped on players in gw and then dropped it like a steaming pile of s**t. As for doing it with a buddy, yeah stand around forever waiting for players to help. Seen so many race past and “ehlp” or they let you die so they can complete….

Final LS boss help needed

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Posted by: Brightneon.8175

Brightneon.8175

The buffs not lasting long, the dragon often is hitting me with one kitten kills, i am knocked over and “bandage” takes too long, I keep getting disrupted and running around trying kill shadows isn’t helping. Soon as I am knocked over, the dragons attacks knock me over and then wow all the fires are out. But for the love of all things, the battle takes far too long, regen too low, damage too high and please make it far easier. So many battles taking far too long. It is not entertaining at all to keep getting killed with one hit or having dragon hit you and put out the fires. It is not fun, fair or reasonable. What you want me spend two hours one ONE mission?

Living Story, success or failure?

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Posted by: Brightneon.8175

Brightneon.8175

Fail. They npcs are even worse than the water weaklings from “beginning”. They bosses are ludicously overpowered and due to some twists fighting bosses takes far too long. When you almsot win, they run off and instantly heal or hit you with a knock down and ten other attacks that kill you.

living story complaints [spoilers]

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Posted by: Brightneon.8175

Brightneon.8175

Well I agree, but you play down just how some battles are way too long and really didn’t touch on all the over powered bosses who one shot kill, soon as player gets knocked over they get hiy with 2-3 more hits that kill. Then there are all the stupid jumping puzzles and environmental toxins that kill. Plus didn’t really touch on fact that respawn is often so fast that that you can get 2-3 of the same “monster” before you killed the first. Yes there some amazing well done monsters, smooth game play but if the boss is unkillable and kills player instantly. There some really really dumb long drawn out rubbish like The Mystery Cave. Light a fire to kill a dragon, not once but over and over. Unable to kill the shadows because soon as you start the constant cycle of ludiciously overpowdered attacks start. Sometimes when knocked over you get pushed towards the dragon and killed. The shadows move too fast and take too long to kill. This is just one of many let downs. 100s of accolades, yeah because they play the first 10 minutes of the game which is great, well thought out and presentation is marvellous. But how many of those patting arenanet on the back played s2 bosses? Or the events where some bosses one shot kill players.