(edited by Brizmuth.3895)
Showing Posts For Brizmuth.3895:
I’m looking for a fairly active guild with members who will grind dungeons with me as I work towards unlocking all those cool skins. Also Guild Missions, Ill do those too.
I’m a fairly active player, I have an 80 Guardian and I’m working on other classes. I dont know if you can do WvWvW with fellow guildmembers if if everyone is on different servers but if you can Ill do that too.
Long story short; I’m looking for an active guild to do stuff with.
Edit: Should probably mention that I’m in US Eastern
(edited by Brizmuth.3895)
Most non-Defience mobs have a lot of small attacks with small tells and instead of dodging you’re better of dealing with them through Blinds/Weakness and simply killing them quickly, most classes have access to something. Certain attacks (like Ascalonian Catacombs gravelings) have big tells, it tends to mean a big hit or CC is incoming, those you might want to dodge. You’ll take some damage, but aslong as you’re not downed 24/7 it’s not a big deal.
Elementalist: Glyph of Storms in Earth / Lightning Hammer for Blinds, Focus gives a small anti-projectile (Swirling Winds) Reflect (Magnetic Wave) and Immunity (Obsidian Flesh) and for defience mobs; Glyph of Elemental Power in either Earth for perma cripple so you can kite (our ‘max melee’ range is big, even in D/any) or Air for Weakness.)
Mesmers: Not a lot of Blinds, but Blurred Frenzy for Evades and access to Anti-Projectiles/Reflects (Focus Phantasm and Feedback.)
Necromancers: Well of Darkness, Death-shroud Tanking, Traits for Weakness.
Engineer: Smoke Bomb (Bomb Kit,) Flame Turrets activate skill for blinds, some Elixer has a Reflect/Anti-projectile + blind (forgot the name.)
Ranger: Take a pet with Toughness (I’d recommend Drake for survivability vs damage) when solo’ing and send them in first.
Thief: Black Powder (Pistol 5) gives a lot of blinds, Sword Auto-attack inflicts Weakness, also helpful.
Warrior: Healing Signet + High base Toughness should be plenty, if not, check out some defensive Utilities (Endure Pain for example.) Or AoE Stuns (Mace 5 for example.)
Guardian: With the right Traits (Blind on Virtue of Justice, Virtue of Justice Recharges on kill) along with Sword/Greatsword Blinds makes almost any hit miss, along with Aegis (Retreat, Virtue of Courage) and Wall of Reflection for some Reflects, you should be fine.For every class, you can range and kite almost anything, but that won’t help you improve and is a bit boring in my opinion.
Most mobs with Defiance (Champions, Legendaries) have big tells on their high damage attacks, which is usually all you need to dodge really. They do differ per enemy, but usually it’s either a big movement, some sound or a glowing effect. Even if it’s not obvious at first (like Lupi’s kick is almost impossible to judge from his legs, but you can see it in the way he moves his shoulders) with practice it will become easier. Watching a video on a specific encounter can also help and as last resort you can always ask information on the specific encounter in either the Forums, groups or guild/friends. Attacks with little to no tell generally are counter-able in a different way, be it Condition-Cleanse or Reflects.
The only real exception I can think of is the Champion Icebrood Wolf in CoE, who uses 2 PbAoEs that can easily down anyone in non-defensive gear with just one of them, but they have a long cooldown (~30s) and can be lured out during the pull.
Whilst practicing the encounters it might be worth wearing some more defensive gear, such as Knight’s or Soldier’s and swap in more and more DPS-stats as you’re comfortable with. Downside is that in certain fights that can lead to a lot of aggro and thus making the encounter more difficult, but from what I’m aware only Mai Trin and the Archdiviner would give a lot of issue with that.
For PvP encounters you struggle with I’d recommend to watch some streamers play the class and possibly play it yourself, like that not only the tells become easier, but you’ll often be able to predict when a certain attack is coming and also able to judge what’s worth dodging and what’s better off left alone.
I hope this helps.
How does agro and tanking work in this game?
It would probably be helpful if OP laid out a few specific examples
Its a general problem especially with event bosses.
Most enemies do telegraph their attacks (aside from their basic attacks), so it may just be an issue of learning how the enemies move and act if it’s a general case. If it’s a specific case, then stating where you’re having trouble with may help in others giving more specific advice.
On a side note, what class are you running, and what stats do you have on your gear?
I’m running a dps build on a guardian but the problem continues with other classes.
Hey guys, I have a problem. I suck at this game.
This isn’t my first MMO, I’ve played just about everything out there including three games which I believe have very similar styles; FF14, Wildstar, and The Secret World. All those games have the whole broadcasts and dodging system. I guess my real problem comes from the lack of telegraphed attacks. If its not that then I’m taking a ridiculous amount of damage that I feel like I can avoid and I don’t know how to avoid.
I will take any and all advice I can get. And Id like to thank everyone in advanced for your help!