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What weapons would you want for them to add?

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

Pole-arm, Two-Handed Axe, A none bleed based sword, and an Elite Weapon: Brosideon’s Trident!

Warrior Trait: "Empowered"

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

Might is 1 boon, empowered = for every boon. 25 * 1.3 = 32.5% increase to damage.

That would be seriously overpowered, and if Empowered is working like that something is wrong, I can tell you without even consulting A-Net, because Empowered is not intended to work like that.

I don't like GS, yet I have to play GS

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

Hammer, Sword, and Mace are so friggen slow. I want to tear my eyes out everytime I see their abilities dodged because their so flippin obvious.

The key to beating a mesmer....

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

How do you beat a Mesmer? Easy, beat on the real one until he/she pops chaos storm, and then run the little-ball-of-fur away from the mesmer like a boss, and never look back.

The only class capable of remotely coming close to beating a Mesmer 1v1 is a guardian.

And this is under the assumption the players are of equal “skill.”

(edited by Brolleun Hunter.7862)

General Builds for the Newcomer!

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

In which order would you place each profession atm?

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

People really put warrior and thief over engineer?

A Thief by far out-damages an Engineer. The Engineer wins in point holding, but the Thief wins when something needs to die.

In which order would you place each profession atm?

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

1. Mesmer: Dominates in control, dps, survive-ability, boon stacking, condition stacking, and damage mitigation.
2. Guardian: Dominates in burst, damage mitigation, boons, condition removal, and control.
3. Thief: Dominates in burst, highly mobile, and great escape mechanics.
4. Engineer: Dominates in survive-ability, damage mitigation, and control.
5. Ranger: Highly mobile, great single target DPS, great AOE damage, and solid escape mechanics.
6. Necromancer: Can apply some game changing conditions consistently, and survives most encounters in a support role
7. Elementalist: Too easily spiked in dps, and their support is rather lack luster.
8. Warrior: Mesmer,Thief, Ranger, and Guardian can single target DPS/AOE better, Ranger and Thief can roam better, and every other profession has better control, utility, and elites. Warriors are too obvious in their offensive roles, and lackluster in their support roles.

Lets see your Warriors!

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

Kaiser Reinbach VI: Various Mix of armors along with Twin Fiery Dragon Swords.

Hello Golbez, you will not obtain the crystals!

Stealth rezzing/spiking

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

Where ever your opponent stealth-ed just use a knock back in that area, or aoe the hell out of that area.

That is the only counter measure to stealth rally and down.

(edited by Brolleun Hunter.7862)

Warrior's role in WvWvW

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

Warrior’s role in WvWvW? Clearly sir you are not familiar with the concept of HULK SMASH!

A review of SPVP and TPVP!

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

in your argumenti you ask for a big rework of entire game. i think it is impossible.
you talk about “In Guild Wars 2 PVP is nothing more than min/maxing of stats, traits, boons, conditions, elites, utilities, and healing; and requires little skill, and is more about optimization of points, and once a competitive player has learned the ins and outs of their profession, as well as other professions, GW2 turns into a game of RNG (Random Number Generating) granted no game is without faults, but to rely on 1st generation mechanics in the 21st century shows a lack of creativity.
so you say that people who wins tourney win because of RNG ? so if 5 players rush together all 3 cap points they should always win, instead of finding a STRATEGY and a TEAM COMPOSITION?
the game is still new , there is no a metagame luckily. so i think as an argumenti it is invalid.
but thank for share your opinion

GW2 is nothing but a metagame. Teams aren’t winning because of being better players, but because they brought the right runes, sigils, professions, and abilities to the table that hard-counter most builds, and encourage cookie-cutter play styles with each profession.

My argument isn’t suddenly invalid because you decided to hit the caps button, skim, and give a knee-jerk response, but thanks for your half-baked response.

A review of SPVP and TPVP!

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

Disclaimer: The following is an argument. An argument has premises and a conclusion. An individual does not have to agree or like any premise or conclusion given. Use the gray matter between your head before responding with anything but ethics and logic because the following is intended for Arena Net as a consumer to merchant report, but feel free to genuinely remove yourself should the urge to give idiotic replies and general throwing up over the keyboard hit you.

Guild Wars 2 has too much boon stacking, condition stacking, crowd control, and burst damage. The change to stability has only encouraged endlessly or perpetually placing a player/target in a controlled state; and time has shown through countless MMOS that the majority of gamers do not find the concept of not controlling their avatar to be enjoyable, or to suddenly be spiked into oblivion because of poor mechanics. I don’t need spreed-sheets, videos, or documentary to prove what history’s leg work has done for me.

Guild Wars 2 could benefit from implementing or correcting the following mechanics:

[*]Set a limit on how many boons a player can have, a cap on boon duration, and if needed place powerful boons on an internal cool-down

[*]Set a limit on how many conditions a player can have, a cap on duration, and if needed place powerful conditions on an internal cool-down

[*]Implement diminished returns on disables, interrupts, stuns, knockdowns, knock-backs, and immobilization

[*]Remove quickness and in turn raise the sustained damage of professions who would suffer from this boon removal

[*]Tone burst damage down

[*] Indestructible objects a player can summon should not be allowed to soak hits

The biggest problem with MMOS is they refuse to evolve past the number system, and by this I mean diversifying professions/classes with talents/traits that only increase the amount of damage, healing, or mitigation of a player through statistics, rather than making the game more enjoyable. A profession’s utilities, elites, and weapons should be fun to use, and really set each of them apart: A good example would be the Elementalist’s elite conjure fiery great-sword and Guardian’s spirit weapons.

Arena Net should consider removing the majority of passive mechanics triggered or activated through sigils, runes, utilities, elites, healing, weapon swapping, kits, attunement changing, on chance hits, on hit, and anything of the previously stated nature, and replace such things with flavor: Transformations that have meaningful applications, granting a utility more flare and performance than simple numbers, and so on—make the animations a sight to behold instead of opting out for simple number crunching. Passive effects should enhance gameplay and not dominate gameplay.

In Guild Wars 2 PVP is nothing more than min/maxing of stats, traits, boons, conditions, elites, utilities, and healing; and requires little skill, and is more about optimization of points, and once a competitive player has learned the ins and outs of their profession, as well as other professions, GW2 turns into a game of RNG (Random Number Generating) granted no game is without faults, but to rely on 1st generation mechanics in the 21st century shows a lack of creativity.

Alot of individuals aren’t going to agree with my point of view, and generally masturbate to adding 2+2 for MOAR DAMAGE, but alot of players would also agree smashing 1-5, dodging tales, swamping weapons/attunements, and waiting for procs can become asinine.

Remove the math and replace it with fun: Throwing greatswords clear across the field, becoming a massive lich, summoning an ethereal fiery sword of pwn your face, and so on.

(edited by Brolleun Hunter.7862)

Not Worth it to Guard Nodes or Kite Enemies

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

The concept, idea, or suggestion I’m about to give is nothing new in the MMO genre, and shame on Arena Net for not implementing the feature, but I digress: Award players for how much healing they do, how much damage they take, and how much damage they do; and perhaps to a lesser extent how often they cleanse conditions, apply boons, rally, and down someone.

Lets Nerf Warriors!

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

@OP

Your argument is full of sweeping generalizations. You have a lot of vague, ambiguous, and forced rhetoric. Matter of fact, you have no argument as you’ve clearly shown a lack knowledge when you argue against the warrior profession.

How did you come to the conclusion the Warrior profession needs a 20% reduction in both damage and hit points?

Did you actually research how many healing abilities a warrior has? The only healing abilities a Warrior has is located through the number 6 key, and all players have 1 healing ability available to them during a fight unless they trait, rune, and sigil themselves for more healing; and a warrior’s shouts cannot heal unless the player places 30 points into their vitality trait line.

Warrior is the only profession who doesn’t have a limited amount of builds or traits? Can the readers see all 8 professions side by side while you explain these limited amount of builds, or do you plan to simply tell everyone Warrior has no pigeonholes?

A Warrior is really one “shoting clothies,” or the only one capable of one “shoting clothies?” Can the readers see some definitive information, and perhaps a lot of videos, or something recording this epic “one shot.” I think you need to test, experiment, and gather a lot more information before you make claims like these, and who are the clothies? Every profession in GW2 can have a lot of toughness, support utilities, and use certain runes and sigils that help them turn into a wall of does-not-die.

The warrior was buffed in which way? Are you referring to a time reduction in one bow ability? Then the Warrior wasn’t buffed, and an ability was changed or balanced.

All 8 professions have many forms of crowd control, escape mechanics, condition removal, and boon stacking, or as you put it a “plethora.”

Hundred Blades roots the Warrior and the damage is a channel. Frenzy increases all damage to the Warrior by 50% for 4 seconds. All professions have utilities that break stuns or give stability.

You destroy your own credibility when all you do is nay-say with no actual information, and in point make yourself look like the fool who doesn’t know what he/she is talking about because you don’t.

Review of the Warrior: I got yo back brah.

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

@ Quetz

Too true, as with Mace, Hammer, and Greatsword makes what you’ve stated apparent. Sword and Axe are the only two weapons who really benefit from a damage increase in their bursts, and I don’t even know if that is just a direct damage increase (which then makes the trait useless for sword and further pigeonholes the player).

Ah good times in Arena Net. Add numbers, wrap and ship the product, and call it a day.

Warrior: Master's of Weapons? Give us a third weapon slot. (Repost)

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

A third weapon set could, probably would, cause alot of balancing issues. I can think of just a few combinations that would lead to insta-gib stuns outside of stability.

Axe+Mace, Mace+Shield, Hammer. Stun, Stun+Stun, Knock Down + Knock Back, and pick your Adrenaline poison: Eviscerate, Single Target Stun, or Aoe Stun.

(edited by Brolleun Hunter.7862)

Review of the Warrior: I got yo back brah.

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

Agreed. We are smart.

General Solutions for the Bored Warrior : "CCs and You"

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

@ Ragnar Dragonfyre

Using a Banner as a DPS build is a crime against the player. From the amount of time it would take the player to summon, pick up, spam 2,3,4, and then drop, and then go back into their attack sequence is going to cause that player to go spat.

Banners AOE passives are garbage, the elite can be interrupted—which places it on a CD—and unless the player goes “I’MA GONNA BE A WALL” build, banners play next to no use.

Shouts beat banners hands down in alot of non-tanky builds.

(edited by Brolleun Hunter.7862)

How are our Elites viewed?

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

Signet of Rage all day-e’ry day.

As reasons stated above: Juggernaut has no pros—as weapons and utilities out pace the 3 minute piece of garbage Juggernaut is.

Warbanner is the middle child of Guardian’s and Mesmer’s aoe rez. For a 4 minute elite you’d think Arena Net would put a little more forethought into this elite. All Banners are useless. Do not use. At level 80, if a 90 power, toughness, compassion, or whatever boost does not seem unappealing, that player has no idea what is going on.

Number stacking = zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz
Boon stacking = zzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz

All the elites a warrior has is boring, and the only reason a player is using one over the other is function, and not fashion or fun.

Review of the Warrior: I got yo back brah.

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

@ Cogbyrn

I’m making a generalization, and considering GW2 as in e-sport is just wrong. Don’t compare this game to sports because as GW2 stands no way it’s worthy of e-sporting. Their are too many unknowns and balancing issues that need to be cemented, and with as few constants as GW2 has, an e-sport can’t be established.

And that’s how I win basketball. Dribble all the balls.

And the thought originated with how much players are dumbing down Warrior play. All the professions are guilty of 1-5 mashing.

(edited by Brolleun Hunter.7862)

General Solutions for the Bored Warrior : "CCs and You"

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

Agreed, Warrior’s have far too much number stacking, reducing, crunching, and adding going on. There is absolutely nothing, and I mean nothing, exciting about increasing a toon’s damage by 10% more, reducing cool downs by 20%, or compounding damage, and these sorts of traits, talents, and boons just encourage cookie cutter builds.

What every profession needs in GW2 is more flavor, more ways of standing out, and neat little traits that make abilities, utilities, and elites turn into something spectacular; like turning kick into: Flying-crane-kick-of-awesome-pwn-your-face-at-1,200-range—I don’t mean this in a literal sense, but I’m assuming everyone gets the point.

This sort of “kitten poo”—were developers throw in numbers and call it a day—has plagued mmos since their inception. There really shouldn’t be any wonder why balancing has been such a pain in the rear. Math can turn into a real nightmare when you keep throwing in new unknowns.

(edited by Brolleun Hunter.7862)

Review of the Warrior: I got yo back brah.

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

@Elshagan

I don’t find my suggestions on weapons to be wishful thinking when other professions do exactly what I’ve asked for in a single key stroke. A ranger can apply 10 stacks of vulnerability every 15 seconds for 8 seconds at long bow range, and that is just one example, and condition builds aren’t really all that great for Warrior as Necromancer and Engineer far out pace Warrior in both departments, and too a closer extent Ranger.

As I’ve stated before: not everything on the suggestion list is a must, but a general idea, and with as much condition stripping, and boon stacking going on in SPVP and WvWvW, a Warrior capable of keeping a steady stream of something on a target would be nice.

Right now Mesmer, Necromancer, and Guardian are way too liberal with how often they can strip conditions, and how often Rangers, Engineers, Necromancers, and Mesmers can stack boons and conditions is mind blowing—Guardians too. I don’t know if the Warrior players only play warriors, and think this profession is the only class to mash 1-5 and rinse and repeat, but they would be severely wrong.

The only skill invovled in GW2 right now is knowing when to use certain utilities, certain weapon abilities, and dodge; other then that a player simply needs to press all the damage buttons.

(edited by Brolleun Hunter.7862)

Warrior: Master's of Weapons? Give us a third weapon slot. (Repost)

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

The change to adrenaline has been passed around a bit in the Warrior forums, and I’m all for more utility and focus with the warrior because as the game currently stands the adrenaline mechanic is a build-up-your-load-and-then-blow resource. The only other reason not to expend adrenaline is in the favor of numbers from the Strength and Discipline traits; and I’m gonna generalize here, but I don’t think the majority of players are coming on to test their critical thinking in mathematics. Numbers aren’t that groovy, and Warriors do need more forms of being active, proactive, or reactive.

Review of the Warrior: I got yo back brah.

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

@Quetz

I don’t really care what you find defensive or insulting, and thanks for the Rhetoric. I placed the disclaimer for a reason—so possible idiot savants wouldn’t start doggin on my personal review without some forethought. Does this apply to you? Then you obviously got the point. If not, then move on.

I’ve asked for two things: Stability on Shake it Off and for a 2-handed axe to be implemented—made suggestions on how weapons could be tuned, and wrote out my thoughts on utilities, elites, and traits; but I guess your right, asking for a 2-handed axe makes me sound entitled.

I agree with your thoughts on banners. I’m sweet n’ low on your thoughts with weapons, as rifle isn’t the only weapon in need of tuning.

Review of the Warrior: I got yo back brah.

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

@Cogbyrn

I have a few unstated premises, but I’m not suggesting everything I’ve touched on be implemented, then again I don’t go into arguments with dichotomous thought of either/or, and anyone can fill the warrior’s role, so I don’t see what points you are making when the players have to find the role a warrior should play in the group. A Ranger can outpace a warrior in range fight, a Guardian can provide better boons and support in a defensive fight, and a Mesmer can control to a better degree then a warrior, and everyone can DPS, and some arguably better than others.

Front loaded damage is countered by toughness—everyone can get toughness, and thus be a tank, and support their groups with boons. I find the Guardian, Mesmer, Engineer, Ranger, and Necromancer the best for this role due to mechanics that just synergize in that role.

A DPS profession is best fulfilled by the Mesmer, Thief, Ranger, or Elementalist with their abilities of dropping target or use of escape mechanics. Making them ideal for roaming, or striking an objective with critical mass. If a class is great 1v1 then that only compounds in a group fight, and if a class is subpar in 1v1, then they’ll also be subpar in a group fight. Warriors are obvious burst cannons, and by obvious I mean obvious. A warrior who raises a shield with reflect missiles makes an obvious statement of “DON’T SHOOT ME BRAH,” and it takes no amount of skill for a competitive player to drop target, and come back to the shielding warrior in 3 seconds. If a warrior at some point flashes a Hammer, the obvious tell he’s going to smash your face is a slow-raised-imapoundyafacebrah-motion, and playing iron chef gensu with a 2-handed greatsword while rooted doesn’t get more neon-bright.

An objective holder is most certainly a Engineer, Necromancer, Guardian, Mesmer, or Elementalist. Warriors can compare, although on the lower end of the tier when they go tank or support. Like I already stated: whatever-a-warrior-can-do-someone-can-do-it-better.

When a Warrior doesn’t go for the bunker build, or shout line, then he becomes a paper weight easily controlled, with little too no outs. Stability can be cleansed, and Balanced Stance triggers Last Stand, and on a 40 second cool down is just “ruff” with how many passives other professions have to be become immune to all damage, drop target, or become stabilized. Rice paper is rice paper in this game, but alot of other professions can at least d-up, drop target, or boon stack. Warriors not so much, and mobile strikes is only benefited by two weapon sets, sword for leap, and greatsword for whirlwind and rush, and if a player is using shield bash to break an immobilize I want to say “you’re doing it wrong.”

I thought it would be—you know—sorta implied a 2-handed great axe would come with an update or expansion—but yeah, I guess I see your point.

I don’t think you read the whole thing, but I bite.

(edited by Brolleun Hunter.7862)

Review of the Warrior: I got yo back brah.

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

Thoughts on Utilities:

Banners: Are lackluster at the moment, apply little benefit to the party, have a very limited area of effect—even with traits—and cause a lot of background noise with all the F mashing for downed and rally, and are on extreme cool downs that are not proportionate to their benefits.

Signets: Have extensive cool downs which are not proportionate to their benefits—even with the 20% trait to reduce their cool down—and are highly selfish in group play.

Shouts: Totally awesome as is, but I would like to see a stability buff given through SHAKE IT OFF.

Stances: Too short for their cooldowns—even with a trait that increases their duration by 25%— Endure Pain is not working as intended 100% of the time, and are highly selfish in group play. With the amount of boon stripping going around, and the capability of other classes to prolong their boons, Warriors are given the short end of the stick when it comes to stances.

Physical: All physical utilities control in some fashion and do lackluster damage, even when traited, and should have their cool down’s reduced, or have more traits supporting them that is proportionate to their cool downs. As of now physical utilities lack real synergy with any trait line and are more fluff and fair than anything else.

Thoughts On Elites: I guess 1 out of 3 isn’t bad—I guess.

Signet of Rage: No complaints or suggestions. Fine as is.

Juggernaut: For a 3 minute cooldown Juggernaut is too much of a fluff ability that is simply another weapon set, that provides no real benefit, as Hammer and Mace do a better job of crowd controlling, and have shorter cooldowns when traited. Juggernaut is a garbage elite that has very little use outside of Role Play.

Battle Standard: For a 4 minute elite the Banner is utter trash. Guardians, Mesmers, and Rangers do a better job of Booning their companions then Warriors do with this piece of “kitten poo.” The only reason to take this interruptible POS into SPVP or WvWvW is for the instant rally.

Traits:
Too many traits are horrible, and not enough of them are useful. That is the only constructive criticism I can give, as the community has come to realize the top tier traits in each line that just dominate all others, which in all actuality lead to cookie cutter builds of DPS, Tank, and Support. Some traits are too deep into their trait line, and other traits just become redundant or make no sense. A lot of the 2 handed weapon traits should apply to all 2 handed weapons and not niche the player, as to allow for more variety, so in turn the player could be a STRENGTH HAMMER WARRIOR as opposed to just a STRENGTH GREATSWORD WARRIOR. The same should apply to the one handed weapons as well because if the Warrior profession is going to be the poster child of WEAPON MASTER then the Warrior should be exactly that, and instead what we have is just a larger weapon pool to pull from then other professions, and the way warriors currently work the player would be a fool to not go at least 15 points into Discipline for the Fast Hands trait.

Final Thoughts:

Not broken, but far from perfect, and other professions can bring a lot more to the table then the warrior can, and do it better. The simple truth is the Warrior is not a necessity in any form of SPVP or WvWvW, and sadly there are a lot of arguments out there that weigh heavily in the favor of other professions, especially when people bring up a cons-versus-pros table and compare professions side by side.

Review of the Warrior: I got yo back brah.

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

Disclaimer: The following are ideas and thoughts on the Warrior profession, and not law, so for the would-be-idiot-savants chill out and breathe if you disagree with me, and approach this review with logic. I have stated premises that lead to a conclusion. Agree, reject, or just sit in the gray area, but just breathe.

Suggestions on Weapons: Vulnerability, Weakness, Bleed, and Cripple seem to be the mainstay of Warriors, and as such the Warrior Profession should have more opportunities to place their opponents in these conditions, as other professions compound conditions very quickly in short durations.

Great Sword:
• Add vulnerability to last strike or increase the animation speed of Great Sword Swing
• Allow Hundred Blades to be channeled while moving, increase the damage, or add a passive effect like cripple, vulnerability, or immobilize.
• Have whirlwind add a passive effect like vulnerability or cripple
• Fix the issues of the Bladetrail not returning
• Fix the issues of Rush’s pathing, and add a passive effect such as cripple or vulnerability

Hammer: Increase the animation speeds for 1-5.
• Add weakness to each swing of Hammer Swing.
• Change Staggering Blow to apply weakness or vulnerability as well, or allow Staggering Blow to be casted while moving
• Change Backbreaker to apply weakness or vulnerability as well
• Have Earthshaker apply weakness or vulnerability as well

Rifle:
• Change Volley so the ability applies bleeds or vulnerability as well
• Increase the amount of vulnerability stacked by Brutal Shot to 8 or 10
• Increase the knockback of Rifle Butt to 600, or have the ability knock back by 450 and knock down as well
• Have Killshot apply vulnerability or a bleed as well.

Mace: Increase the animation speeds for 1-5
• Have Mace Smash apply or refresh weakness on every swing
• If Counter Blow counters have the ability apply a stack of vulnerability or weakness
• Increase the amount of vulnerability stacked by Crushing Blow to 8 or 10
• Have Skull Crack apply weakness or vulnerability as well.

Sword:
• Have Savage Leap immobilize as well or add a bleed.
• Final Thrust should add a bleed as well
• Rip should also add a bleed

Axe:
• Have all three chops add a stack of vulnerability.
• Have whirling axes add vulnerability.
• Eviscerate should also add some stacks of vulnerability.

Bow: Rangers bows are better. The bow needs a lot of work.

Shield: Ugh, the cooldowns are really long, and agro like a champ.

Warhorn: Gold

Implement a 2-handed Axe please—that is highly aoe based.

(edited by Brolleun Hunter.7862)

Warrior: Raw end of balance!

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

After extensive testing of the warrior class compared to thief, guardian, and ranger, the profession received the raw end of Arena’s Net so called “balancing.”

The following are the issues I’ve found in sPvP as a warrior:

-Lacks real mobility outside of Great Sword, and is easy to disable, cripple, and keep at range.

-All the weapons a warrior wields have obvious animations, long cool downs even with traits, and are easy to tell, and thus counter—despite the many bugs some weapons have.

-The synergy of traits are next to nonexistent or need an over haul

-Warrior is the only profession to have a quickness buff that increases all damage taken by 50%, but other highly mobile classes like ranger and thief do not suffer such a heavy penlty for using a quickness utility

-Warriors utilities are obvious and easy to tell, and thus counter

I could go into truly analytical observation, but my faith in Arena Net is nonexistent, and the developers that are actually willing to implement anything resembling a balanced Warrior will probably be upwards to six months or more, so why should I waste my time and effort? I’m not being paid for it.

All in all this is just a rant thread. I swear warrior was the only profession balanced in the betas.

I do pose one question to the players: Why the hell do developers feel the need to give every melee lover a melee channeled ability that roots them?

(edited by Brolleun Hunter.7862)

Hundred Blades needs a nerf for the overall health of the class

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Posted by: Brolleun Hunter.7862

Brolleun Hunter.7862

In order to accomplish the hundred blades ability on an opponent with a greatsword in SPVP, even WvWvW, the player has to use other utilities to insure the channel hits the target for the full duration, and because of toughness, stun breakers, and stability the warrior doesn’t have alot of opportunities to use hundred blades to it’s full extent—on top of rooting the warrior as well. If Areana Net “balances” Warrior any further the team is going to severely weaken the greatsword warrior.

The OP is either frustrated from the amount of cheese running around in Spvp—which warrior is the least of his/her threats—ignorant, or just plain bad. The problem with Great Sword is hundred blades, and not in the way every nay sayer is describing the power. The Great Sword relies on Hundred Blades too heavily in order for Great Sword to be viable in anything structured. The Great Sword in fact is a secondary weapon in SPVP or WvWvW.

Great Sword Warriors usually come in after the facts, when their team has exhausted their opponents utilities or elites.

(edited by Brolleun Hunter.7862)