Showing Posts For Bufjon.4215:

Sorankar Gaming - Warrior WvW

in Community Creations

Posted by: Bufjon.4215

Bufjon.4215

Re: Pistol Whip

in PvP

Posted by: Bufjon.4215

Bufjon.4215

Hey everyone,

I’ve been seeing a lot of threads pop up with varying feedback about this skill. I’d appreciate it if you guys could toss some feedback in this thread about the skill, and try to be as concise as possible.

Also, try to answer these questions:

  • Do you main Thief?
  • When do you feel that Pistol Whip is unbalanced? (scenarios would be great)
    • How does it feel unbalanced compared to other class mechanics?
  • What would you do to change Pistol Whip to better fit the class/game?

Additionally, if you feel Pistol Whip is exactly what it needs to be, I would like you to say so in this thread.

This thread is for me personally so I can properly communicate to the designers how you guys feel about it.

Thanks!

I thought about this for a while before deciding to respond to this. When I first started playing this game (when it was handed to me) I did in fact main a thief. I have sort of strayed from it since but I still return to my once-loved class from time-to-time to PvP/PvE/WvW or what have you.

What I’ve come to notice about the Pistol Whip ability is what everyone else has; thieves have decided that the only way to win a pvp fight (or the easiest) is to simply spam 3 and there they have it. This can work with Death Blossom, Pistol Whip, and Heartseeker. Pistol Whip is simply the strongest of the three attacks.

What I would do to remedy the situation:

First, I would change the mechanics of Pistol Whip, there are several options that could be viable to doing so. You could simply reduce the wish to spam it by increasing the initiative cost of Pistol Whip. Or, you could remove the ‘evade’ that comes with it, now they can’t spam it and not have to worry about getting hit. Lastly you could reduce the damage, but since thieves already do low damage in SPvP as is, I wouldn’t recommend it.

My personal choice would be to increase the cost of Pistol Whip to 6 initiative / 7 Initiative instead of it’s current 4. With four, they’re able to spam it at least three times (four times if they’ve specced into initiative regeneration) and dish out well over 15k damage in just a very short amount of time. Keep in mind they’re not able to be hit during the duration of the attack.

I think thieves are one of the coolest classes in the game. They can take a lot of skill to play, or they can take none whatsoever. But that goes with a lot of classes in the game, some players will always look for the easiest win possible, that requires the least out of them. I have found that I enjoy Guild Wars 2 more than other MMO’s simply because of the skill it requires to be very good in PvP (under most circumstances). Unlike other MMO’s, you can negate damage entirely with a dodge. With combo-finishers and AoE boons/heals and more, it makes the game extremely unique.

But now I’m babbling, I hope this helped to what you decide to do with Pistol Whip. Just my opinions!

Question to ArenaNet! Rata Sum Weird Law?

in Asura

Posted by: Bufjon.4215

Bufjon.4215

Recently my guild ‘Arcanum School of Magic’ on the server of ‘Tarnished Coast’ the unofficial Roleplay server decided to move it’s RP to Rata Sum. After all, the Asura are the more magically inclined and in our eyes, Rata Sum provides a better Roleplaying environment for our members.

However, a week after moving to said location, PCRS (The Guild RPing as Peacemakers in Rata Sum) contact us and tell us how it is illegal for anyone that is not an Asura to be in Rata Sum without a permit. They inform us on how they’re getting this information from an NPC in-game… we at Arcanum, don’t see this as sufficient evidence to call us Lore Breaking for even being there, and secondly, that in itself seems the most idiotic law I think I’ve ever heard. There basis, is that if you are ‘to tall’ or ‘smell funny’ (I.E. Height/Odor Permits) then you can be arrested.

My question to ArenaNet is this; is this a real law? And if so, explain why in the world the Asura would pass such a useless law? I mean, surely newcomers to their city that may/may not remain will buy goods and their economy will benefit from such things, whereas completely barring others to their city? Why even allow us players to be able to enter Rata Sum at all then?

Rp is rp, there is a clear difference between ooc and ic chat. they didnt mean you couldnt come around out of character lol.

I know that? I am simply trying to determine if ICly this is a true law.

Help me!

in Asura

Posted by: Bufjon.4215

Bufjon.4215

Honestly I think the Asura have some of the best animations and emotes (the Charr have got to be a close second if not ahead though). I think the fact that they’re so small makes them perfect for thieves, however I love their 100blades animation too. Truly it’s up to you, but if you want a thief? Asura all the way.

Question to ArenaNet! Rata Sum Weird Law?

in Asura

Posted by: Bufjon.4215

Bufjon.4215

Technically the Asura DO have laws that forbid non-Asura from being in Rata Sum (see the “too tall” law from speaking with the Peacemaker chief), but in reality that law is probably not enforced unless the Peacemakers wish to evict someone who’s misbehaving.

You can RP it back by saying that your guild/society has received special dispensation from one of the Councilors to be in Rata Sum for research purposes, subject to certain restrictions blah blah blah. After all, they allow the Inquest in Rata Sum, and it’s unlikely that your RP guild is any more disruptive than they are.

I’ve spoken with the Peacemaker guild, and they’re fine with providing a ‘Blanket Permit’ so the entire School can come and go as they please. As we’re located in Soren Draa, not Rata Sum, they consider it fine and that the law doesn’t apply until we go into Rata Sum. Though this has been resolved, I wanted to hear from an ArenaNet Official whether or not this truly was a law, because apart from that one NPC, I’d never heard of it. Granted the NPC you hear it from is the Chief of all the Peacemakers, but I was simply asking, despite the matter having been resolved a few days ago.

Thank you for the suggestion however! And should things turn South, it’s probable we’ll use it.

Question to ArenaNet! Rata Sum Weird Law?

in Asura

Posted by: Bufjon.4215

Bufjon.4215

People are actually rping in Rata Sum? Neat, I go to Piken Square sometimes (The EU RP server) to watch the roleplayers. But Rata Sum is always empty, all the roleplayers seem to be in Divinity’s Reach or Ebonhawke. I really wish there was a significant RP presence in Rata Sum.

At least there is one place in GW2 where the asura RP community is alive and well ^^

First thing is first; I love your signature.

Secondly, yea we are trying to liven up RS.

Question to ArenaNet! Rata Sum Weird Law?

in Asura

Posted by: Bufjon.4215

Bufjon.4215

We did actually get permits, and are currently working to get a ‘blanket’ permit for the entire guild. Not all of us are Asura.

However I still wish to know if this law is an actual law, and yes the Chief Gliptr is the NPC.

Question to ArenaNet! Rata Sum Weird Law?

in Asura

Posted by: Bufjon.4215

Bufjon.4215

It is for this kind of problems that I had to ask:
- What are the laws Rata sum?

By cons, curiously at you rp is a Rata Sum, on my server it is the divine promontory due to multiple taverns and lodging available.

On my Server there is far to much of that as well, but as I find more fun RP in Rata Sum then DR, I found that going there would be beneficial. Until I found out that a Law Enforcement guild is enforcing a law that may not even be a law. Makes RP stressing and annoying, not to bag on PCRS, as they’re a good guard guild. That however, does not give excuse to enact a law from an NPC for all we know could be a joke between asura/ArenaNet.

Question to ArenaNet! Rata Sum Weird Law?

in Asura

Posted by: Bufjon.4215

Bufjon.4215

Recently my guild ‘Arcanum School of Magic’ on the server of ‘Tarnished Coast’ the unofficial Roleplay server decided to move it’s RP to Rata Sum. After all, the Asura are the more magically inclined and in our eyes, Rata Sum provides a better Roleplaying environment for our members.

However, a week after moving to said location, PCRS (The Guild RPing as Peacemakers in Rata Sum) contact us and tell us how it is illegal for anyone that is not an Asura to be in Rata Sum without a permit. They inform us on how they’re getting this information from an NPC in-game… we at Arcanum, don’t see this as sufficient evidence to call us Lore Breaking for even being there, and secondly, that in itself seems the most idiotic law I think I’ve ever heard. There basis, is that if you are ‘to tall’ or ‘smell funny’ (I.E. Height/Odor Permits) then you can be arrested.

My question to ArenaNet is this; is this a real law? And if so, explain why in the world the Asura would pass such a useless law? I mean, surely newcomers to their city that may/may not remain will buy goods and their economy will benefit from such things, whereas completely barring others to their city? Why even allow us players to be able to enter Rata Sum at all then?

Less Zerg, more Solo/Small Group?

in WvW

Posted by: Bufjon.4215

Bufjon.4215

I currently play on Tarnished Coast and don’t really want to leave it as I recently transferred there in fact. And if WvW is mainly for zerging then alright, I just feel a little let down that I couldn’t get that ‘kill em when I see em’ feel from Anets game. As I love to kill enemy players while leveling or just running around doing something.

Less Zerg, more Solo/Small Group?

in WvW

Posted by: Bufjon.4215

Bufjon.4215

I had a hard time trying to think of a Topic Title, so I hope that gets the general idea across. I know a lot of players do not share this opinion of WvW, however I know a good number of my friends do. I find that I do really like WvW, I in fact leveled my character SOLELY for the purpose for WvW. I geared him up, and was all ready to go… until I found out the only thing in WvW I could really do; was follow a zerg around and attack base after base after tower after tower.

It’s not like I don’t mind zerging every now and then, however I hate when I’m just running around in WvW, I’ll see no one for miles, and then suddenly I’m attacked by 100 people just running by. It happens, and I’m not complaining, sometimes I try and make a game of it ‘Dodge the zerg!’, however what I actually want from WvW is more reasons for people to run away from the Zerg. Instead of zerging, they can do things Solo, or in a small group. Why is it all zerg based? I understand, no one wants to die, so we group up and go attack something. But it seems ArenaNet has made WvW more of a zerg based PvP choice, then you have SPvP which I guess is more small group based and roaming on there is fine… but I find that I don’t care for it on my thief for one, and for two, when I play an MMORPG I love being able to quest, and kill enemy players as I see them. You can’t do that in GW2 as everyone is all buddy buddy with one another, which is fine, so I was hoping I could just get my roaming slay whoever I see feelings out in WvW… and found out I cannot. Because if you find someone in WvW, they’re normally with a zerg, and it’s hard to find people just roaming, at least in my server.

So is it possible for ArenaNet to add some motivation to players to actually break away from the Zerg, to go out solo/small groups and actually spread out in the world vs world map. Because at the moment, it’s two very large groups of players in 1/2 different places of the HUGE map, and then the rest of that huge map is empty. Nothing is going on in it, no one is doing anything in it.

What’re your thoughts on this?