Showing Posts For Bullet.9271:

Staff PVP

in Revenant

Posted by: Bullet.9271

Bullet.9271

In summary staff 2 (daze part) hits like a truck, is good to interrupt rez/stomp. As for hammer 5 – i dont dodge, i just walk out of it radius before it even land lol.

In a 1v1 that is certainly true, you can and should absolutely just move out of the way vs burning a dodge; but in team fights Hammer #5 is great. When players get team fight tunnel vision they don’t often notice the faint ghost hammer right away and either get hit or dodge. Even if they don’t burn a dodge, having a player moving from a place you don’t want them is also a form of crowd control. For example, if a team mate is downed I can cast hammer #5 to also give myself a little cover against people melee cleaving while I rez them. Another situation is when I’m capping a point and have a thief incoming who stealths, I can cast hammer #5 on myself to deter him from meleeing me right away or catch him while he positions for a backstab.

I’m just saying don’t dismiss hammer. It’s a fantastic tool for a power Rev.

The Bullet – human engineer of OMNI on Stormbluff Isle

Staff PVP

in Revenant

Posted by: Bullet.9271

Bullet.9271

In my experience hammer is the better way to go in PvP for a power Rev. I have had a large amount of success with it. For me it comes down to versatility. Staff is a melee weapon that in my opinion is a one trick pony. #5 is a great knock back burst skill that can really put the hurt on one or many opponents that are not ready for it, but that’s basically it. You have a block on #3 and a small heal/slow condi clear on #4. Regular damage on staff is nothing to cheer about, especially when your other set is also a melee weapon that hits like a truck. The hammer offers much more to round out a power Revs kitten nal. It gives the Rev a ranged option. Regular damage is pretty decent, at least as good as staff. #3 is an amazing skill. It’s an evade that can also be used offensively to trigger dragon hunter traps and AoE reveal from afar. #4 is a projectile block that when combo’d with the hammer auto attack life steals. When you combo hammer #4 with #1 while under Shiro quickness, it’s like a life stealing machine gun. #5 is a great skill because of the long tell it has. People will either react to it by burning their dodges or they will get knocked down. Either way you can set up your burst for when the hammer drops.

So in summary, hammer has an evade in place of staff’s block, can heal via the life steal, has an AoE knockdown that you can also use to set up bursts and is a ranged option. My advice is go with hammer.

The Bullet – human engineer of OMNI on Stormbluff Isle

Mobile Authenticator

in Account & Technical Support

Posted by: Bullet.9271

Bullet.9271

With all the issue regarding account security, I have thought about using the Google Authenticator. My question is, for those of you who do use it, if I loose my phone, have to wipe my phone, or the app gets deleted, am I able to keep everything working correctly or get everything working correctly? If something like the above issues happen, what process would I have to go through to make it work again?

Thanks,

The Bullet – human engineer of OMNI on Stormbluff Isle

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: Bullet.9271

Bullet.9271

Well since I main engineer and this topic has been around for ages, I figure I should report in.

The way I see it, Are Hobosacks a bit of a eyesore? Sure. Do I notice it while playing? Nah, I’m focused on the gameplay. Do Hobosacks ruin my Legendary (Quip) because they don’t have special effects? Nope. The effects we have are good enough. More are welcome of course but I’m fine with what we have.

I get everyone’s opinion on the subject, but to me it’s old hat and small fish. I would rather development time and energy be put into fixing bugs, fine tuning mechanics and creating new skills.

The Bullet – human engineer of OMNI on Stormbluff Isle

The New DD Ele

in Engineer

Posted by: Bullet.9271

Bullet.9271

I don’t get the comment that our profession takes no skill to play. I’ve put hundreds of hours into alts of other professions and the engineer by far has the most potential to go very badly if you don’t have the skill or take the time to learn the class. The timing that it takes to effectively combo off of ourselves all the while trying to keep track of our cursor to land grenades, along with controlling the camera takes practice. It’s not a class you can play half heartily and expect to be effective. There is no roll face across the keyboard option. But that kind of play style and learning curve is why we love it. When someone gets it down, to some it could appear to be OP.

Also, I hate the term OP. Ursanway and Shadow Form were Broken, thus OP. There was a ton of broken/OP stuff in GW1. This game is pretty balanced right now.

The Bullet – human engineer of OMNI on Stormbluff Isle

(edited by Bullet.9271)