Showing Posts For Butcher.5031:

post-nerf replacement build for bomb/nade

in Engineer

Posted by: Butcher.5031

Butcher.5031

First of all, I really like the builds Ostrich and Chaith. Ostrich, your firearms build puts out an amazing amount of pressure without losing too much. I see it fulfilling a sort of necro-like role. I would choose between e-gun, elixir R or elixir S depending on the comp. Chaith, your vigor build plays really nice as well and doesn’t feel like too much of a departure from old, tried-and-true builds. I really like the double pistol and toolkit on both builds as well. I’m not playing at the level you two are so I’ll only ask why neither of you seem to like Elixir R.

Ostrich- I’m still a bit iffy about going into the firearms tree. I’m not sure I get that much more uptime by using that route as a means to perma vigor (although I haven’t actually tried it with the runes of speed yet, which I realize is the crux of the build). Theoretically, I really like the burning duration, although I worry that it won’t get a chance to materialize in all teamfights (though in small team battles it may be great). As someone else in the thread pointed out, I think runes of adventure would be really nice as a means to alleviating our lack of vigor also.

Chaith- I like the new build with toolkit. It plays very similarly to the old build. Having a condi build with a pull, immob, and confusion stack is really nice. I’m sure it would do well with another burst class. I wonder though if you think this build is better than your old rifle build? I realize the loss of might stacks really hurts, but it still plays pretty well imo. Overall, I like the build though. I wonder why you don’t have 10% burning duration sigil? If you don’t get to 50% burning wouldn’t you want to consider running like runes of adventure or something instead?

My thoughts- At this point, I think I would favor playing chaith’s rifle build or any current 30/10/0/20/10 with toolkit and dual pistols. Also, though, there is one build that I liked for a while that didn’t change at all with the patch. I have yet to decide if I like it more than the new toolkit flavored builds. It is pretty trolly and works well in small fights (especially against warriors and thieves) with higher uptime of burning than the old bomb/nades build (against good opponents that know how to negate fire bomb).

http://gw2skills.net/editor/?fcAQJAqelIqSVHxShF1LJy4DdGYBiUkf63nHsFdBhA-ToAAzCrI+S9l7LzXyvsfNEY+B

Noodl came up with the idea of using the flame turret. Essentially you get a flame grenade, great burning uptime when you put the turret down (use nightmare runes and burning duration to get to 50%), a (slightly buggy) smoke field (that can be detonated on itself for invis also). Also, by going into accelerated-packed turrets you get 2 more knockbacks (if you want to explode your healing turret)and you turn supply crate into a knockback field. Also, the traits are built for Elixir R at the moment. Obviously, if you choose a different third utility, you can mess with the 15 in the tools trait tree. Anyway, let me know what you think.