Showing Posts For CabezaPapel.1054:
Daredevil needs rework.
- STAFF:
+ 2 staff skill is an skill that not evade, it’s so slow and it has a shor range. Useless
+ 3 staff skill . With an staff you want to stay on your enemy, not staying off. Staff is a MELEE weapon. In adittion, animation is bad and slow.
+4 staff skill is the worthless of them, totally useless. 0 utilities and it costs 4 initiative? gg Anet
+5 staff skill is the only one that is ok, but i think that shortbow 2 attack is better because u dont need go into AoE damage from your enemies (being a thief u are dead if u do), so i don’t like so much this skill.
- PHYSICAL SKILLS: USELESS, give us an utilitie plz, tell me that this is a joke. Thief has high burst damage, we don’t need this. Give us support or evasive skills not this!!!
- DAREDEVIL ELITE SPEC looks like a reworked acrobatics(acrobatics useless, needs hard rework) and it dont provides nothing new.
What you get with this new traitline for profession skill is ANOTHER EVADE? seriously anet? There are 9 classes on this game, and all of them has good specs (mesmer reset cd, ele overcharge, necro new shroud, ranger shroud, guard new virtues…) and thief gets another evade?
Thief is DEAD. Rework him or we will have 8 classes on this game, not 9.
I think that Staff need skills to reflect missiles or an skill or utilitie to evade while hiting an enemy. Staff should have one skill focused on this, or make the 4 staff create a smoke screen during 1s or 2s can be a good idea. Consider it because staff thief is so vulnerable now.
Stealth traps, revealed from ranger, engineer and guardian, and now this “bug”.
Certainly, I think this is a test that would be set…
I play only thief, and I think that you are destroying this class if you are doing this.
What do you have against thieves Anet? Thieves are the most nerfed class of all game.
Now tell me, how can you win a necromancer with 50k hp that using his 1 attack on shroud damages thief with 5-6k life? Tell me pls!!