Yeah…so much for casual dungeon running with some friends to relax in the evening. The “no WP” deal plus the further weakening of your characters when downleveled have pushed the bar from moderately difficult to not-worth-our-time.
Dungeons were already difficult just due to their unpredictability. Yes, there’s an aggro mechanic at work here, but it’s poorly defined, flaky, and appears often to just be outright bugged. (Who here hasn’t had your dead body mauled by some boss because he simply WILL NOT turn away from you no matter what the rest of your team is doing?) Rezzing someone else just makes you a sitting duck for far too long, especially against any mobs with AoE of their own. I’m no fan of the rez-rush, but until you get some systems in place to mitigate it, your dungeon content has just gone from challenging to unforgiving.
Ever hear the phrase “cut off your nose to spite your face”? You just did it.