Showing Highly Rated Posts By Cabpoint.5826:
…..um… I’m not a fan of the grenade kit, but I LOVE the bomb kit (even before the range increase).
I believe certain moves in the kits should be tweaked in this way for these types of roles, in my opinion.
(here is your “nerf” applied with my idea)
Grenades for long distance condition spam and support:
Freeze grenade creates a 5 second ice field. (reduce to 1 grenade, 2 when traited)
Flash bomb a stun move and blast finisher (reduce to 1 grenade and increase CD)
Grenade Barrage:
Throw ONE of Every type grenade to cause bleed, blind, chill, and poison. (launch 200)
Balanced by spreading the field placement the farther its thrown, and remove one “regular” grenade unless traited.
Flamethrower to be a mix of channeling condition pressure damage and CC:
Flame jet: cause burning on first and last tick.
Smoke Vent: stun move?
Toolbelt skill: Duration reduced to 6 seconds.. All attacks cause burning and blind
EG could be improved by adding more effects to…
-fumigate: Also cause torment …. or chance to grant allies 1 stack of might and protection on condition cleanse.
-Elixir F: Also grant quickness besides swiftness
Toolkit:
Thwack: chance to cause knockdown on opponent with conditions (5% per condition).
Prybar: chance to launch opponent with conditions (5% per condition)
Throw Wench: Cause knockdown
……Can’t be that crazy to think this aggressively?