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NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: CaelumTerra.8952

CaelumTerra.8952

The NPE wasn’t made for people playing the game for two years.

That’s exactly what the complaints here have been about. The NPE wasn’t made for everyone. So why should everyone have to play it?

I suppose some people do like the NPE. Okay. I don’t want to take it away from them. But I don’t like it. While it does look largely the same when you hit 80, it’s still not the game I paid for. I want the option to have it back.

By the way, Vayne, I have to ask. Please don’t take this as antagonistic in any way. If we all had the option to play without the NPE, would you take it?

NPE Feedback [Merged] - Please read 1st post

in Guild Wars 2 Discussion

Posted by: CaelumTerra.8952

CaelumTerra.8952

I’m a relatively new player here. I started last August (about a month before NPE was released). I’ve been monitoring this thread ever since the September but I kept quiet about the issue so far because I didn’t want to reiterate things already said. Now, I think it’s about time to speak up in order to pressure Anet to do something about this.

I leveled my main to 60 pre-NPE and maxed him out post-NPE. I also leveled an alt to 50 after NPE’s release. To me, a new player at the time, the experience was horrible.

Things I am annoyed with

  • Hiding content from me. One of my best experiences as a new player was finding out what the marks on the map mean. My early discovery of a vista was the reason I felt compelled to explore the world of Guild Wars 2. Personal grievances aside, I can’t see how something so simple needs to be hidden at all.
  • Grouping the personal story into chapters. Apparently some people really like abstaining for 10 levels and completing the personal story in chunks but I am not one of those people. I rush into the story as soon as they become available. This change is really annoying because the previous system could have easily catered to both types of players but Anet chose to dictate a norm. I think this is a general problem of the NPE: a disregard of play-style preferences.
  • Universal unlock for weapon skills. I loved the previous system. It gave me time to learn each weapon. I do not understand how the new system is more new-player-friendly if you’ll get 5 new unfamiliar skills as soon as you decide to switch weapons.

Things I hate

  • Locking skills based on level. Creating a new character has become frighteningly tedious. For the first mission, all I can do is press 1. Please do not underestimate me; it does not take the average person more than a minute to understand AUTO-ATTACK. I guess the problem is that it’s horribly slow. I’ve already done all there is to do with my currently available skills but the system refuses to give me the next thing and forces me to grind.
  • Stat Increments. I hate it because it’s very deceptive. As said in previous posts, player level and monster level indicate different things. Someone already said it really convincingly with numbers so I don’t feel the need to elaborate.

Things that are obviously wrong

  • The personal story changes. The plot line is obviously messed up. I stopped doing the story when I finished The Source of Orr. I hated it. I didn’t know what the kitten was happening. What other eyes? Who’s Sayeh al’Rajihd? Why does she know me? What Temple of Abaddon?
  • Missing fear story arc. I was really looking forward to the effects of my choice in A Light in the Darkness. But I defeated the Sovereign Eye and there was still nothing. Then later, I find out that some of the character references that I wasn’t aware of were pointing to characters found in this arc. It’s horrible. You could’ve at least fixed the text boxes. I seriously doubt that that’s too hard to do.

While I would love for all these issues to be addressed, I think it’s more important to fix the ones that are obviously wrong. If it takes a lot of time and resources as you say, then please tell us what you have so far.