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Arenanet Workshop

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Posted by: Caiotamietti.5749

Caiotamietti.5749

As everyone knows gw2 is based on the horizontal progression, and many complain of skins (finding them ugly) and drops of itens, thinking about it, I found a cool solution. Where is created various weapons and armor by community, being voted on by itself, being the coolest enter the game, are in black lion for some days and a percentage of the profit for those who is created. After this time, that set(weapon) is placed in fractal and this itens is droped in one specific boss.

Example 1: One ppl created set with elements of ice, this set dropped in last boss of this dungeon in fractal. The chance to drop will be rare, only for each "5 (random number)" kill the boss would drop a piece of the set.

Like steam workshop. Its a great way to make money, and a good way to make ppls happy.
Examples of couriers made in steam workshop from dota 2.

http://www.cyborgmatt.com/wp-content/uploads/2013/04/Dota2_Model_ShagbarkFinal02.jpg

http://dota2.cyborgmatt.com/gifs/Dota2_ShagbarkIdle.gif

http://dota2.cyborgmatt.com/gifs/Dota2_ShagbarkFlyRunn.gif

http://i.imgur.com/9rE0OFK.gif

These two courier has the participation of a Brazilian and Brazilians make some items WorkShop and live it, a margin of 25% of all profits of this item goes to the author or authors of that item. Ie if an item is sold, 100% of the profit of this item, 25% goes to the creator. If 10 or 100 items are sold by the same author, 25% of all profit goes to the creator.
 
The more people buy, the more profit the creator.
 
Today, the DOTA 2 broke his own previous record that had overtaken the game with more players online than wakittenherto Skyrim today peaked at 330k of players in the Client Online + 70k + 30k twicht the NeoTV, not to say that the DOTA 2 BETA is still closed in China and South Korea, the tendency is to increase the number of players ever. So far in the middle of the month, 3,200,000 unique players played DOTA 2. Anyway, the more players, the greater the number of sales of the item, the more profit the creator, has people living in it, and now with the number of players is increasing even more the more money you earn the creator ...

Example, the courier did T_Vidotto Bamboo, Bamboo costs 25 reais, 50,000 players bought this courier, assuming that the profit of each courier’s the value of the courier in case 25 real, 25% of that goes to the actual 25 T_Vidotto, as T_Vidotto profited at all? Well it is more or less around ... To improve the actual T_Vidotto has Ward’s, set’s for certain heroes, courier and have been approved and are in the game, imagine how much he earns per item sold, the profit generated by summing all items ...

Kblood – Necro r49
Challenger of the Arena

(edited by Caiotamietti.5749)