Showing Posts For Cakez.2483:

Post Your Build Thread

in Engineer

Posted by: Cakez.2483

Cakez.2483

Hi all! I believe there is a common misconception that bunker engineers are weaker than other professions and this is leading to an under-representation of engineer bunkers in tournaments. I have come here to say that engineers are awesome! and are much more fun to play =p

I play a lot of engineer in free tournaments and this is my mid point bunker build for tournaments:
http://tinyurl.com/b47y8hd

It is a fairly standard trait setup for bunkering, although I have tweaked it towards my teams playstyle.

I think that we are comparable to guardians and eles in terms of bunkering, and that each of these bunkers have their pros and cons. I will try explain the build in relation to the roles that I fulfill as a mid point bunker and more specifically the characteristics of the build that allow me to fulfill those roles. I will also try to compare it to the more commonly seen guardian bunkers.

Point control
-Engis have lower cd knockbacks and immobilize, which are often easier to land than their guardian counterparts
-However, we lack the stability that guardians have and are thus more susceptible to being knocked off the point. This is slightly counter-balanced by permanent vigor up time
-As a result, engis can neutralize a point easily but the enemy can also neutralize it back fairly easily (or not, if you are very good at blinds/dodges).
-In my experience on Forest of Niflhel and Battle of Kyhlo this build can easily go toe to toe with most bunker guardians 1v1 if not slowly cap the mid point off them. Against an bunker ele, it is almost certain that you will cap the point off them.

Survivability
-We have low cd medkit heals (that refresh at 25%), the currently bugged double super elixir, and high regeneration up time making our healing output not something to be taken lightly
-Permanent vigor makes for great damage mitigation and is also great for kiting
-Blinds and knockbacks also help to prevent damage especially when used at the right times
-Protection when we get cced, although unfortunately not when we get immobilized, helps us survive those spikes
-We are able to survive at the very least 2 heavy spikes due to having both Elixir S and the Elixir S at 25% HP trait
-Unfortunately this build is fairly weak against conditions and poison in particular. I often rely on simply out-healing the damage and avoiding it by dodging and ccing the enemy
-You should be to survive in most 1v1 situations almost indefinitely and hold for extended periods of time against 2 or more enemies
-During downtime you can drop up to 9 bandages and 3 antidotes, this can make a huge difference in a battle as it can heal for upwards of 12k+ and remove 3 conditions
-In comparison to guardians I feel that my HP fluctuates a lot more due to less protection and blocks, but I am able to heal up to full HP a lot quicker. Against burst, I would say that we are roughly on par.

Stomping
-Elixir S, throw Elixir S and smoke bomb are the skills I use to stomp
-I find that engis are fairly weak in this department due to the long cds and often having to use these skills defensively to survive.

Ressing
-Having more knockbacks on shorter cds can help prevent non-stability stomps
-Using Elixir S and throw Elixir S to res can avoid you being interrupted and also avoid a lot of damage while ressing

Support
-We don’t provide many boons, if any at all, to our allies but provide support via elixir gun heals and ccing the enemy
-Condition clearing using elixir gun 3 is also pretty sweet
-We can provide a fair few combo fields: fire, smoke and light
-Supply crate has also saved my team mates many times. The stun, immobilize and those bandages (upwards of 12k+ heal) are not to be underestimated!

Damage/Offense
-In terms of sheer damage output I think this build does a bit less than most bunker guardians
-Guardians also have insane retaliation up time that engis don’t have
-Its offensive capability lies in using knockbacks/immobilizes/crate stun at the right times to combo with your team mates. Eg. knockback, immobilize, crate inside double necro wells. Always try to call these out so that your team can capitalize on the ccs to deal damage
-Using elixir gun 3 to poison heals can also make or break a kill.

Last but not least, please feel free to give any feedback. I am always looking to improve. Any questions are also welcome!