Showing Posts For Cal.5729:
Maybe a 10-20% chance of knockdown on the last hit of the auto-attack for hammers. I also like the idea of changing the confusion effect from distracting strikes into something like weakness, vulnerability, or blind.
Is Hoelbrak a much more viable choice than rune of strength in wvw? Does the -20% condition duration make much of a difference in survivability in scenarios of 2v1 or zergs? I’ve used Rune of Strength and recently transitioned into trying out Hoelbrak and I would have to say there is a noticeable difference in damage output. What do you guys think? I am also playing a zerker gs+axe/shield warrior. Thanks!
Maybe a 10-20% chance of knockdown on the last hit of the auto-attack for hammers. I also like the idea of changing the confusion effect from distracting strikes into something like weakness, vulnerability, or blind.
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