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Official state of skill lag and server optimizations

in Guild Wars 2 Discussion

Posted by: Capella The White.9856

Capella The White.9856

Monday Jan 13 – 7 PM ish server time, dungeon party in CM path 3 at final boss – players from multiple servers – we were all in mumble so could chat outside the game client. I am based on Fort Aspenwwood. Some were from Tarnished Coast.
All players DC’ed at the same time. I was kicked to character selection screen, was able to get right back on, and reopened the same CM instance (I had originally opened it). After a while the various other players were able to relog, some took far longer to get back online than others though. We returned to the final boss fight.

During the run back there was a great deal of skill lag and rubber banding for all party members.

We were able to eventually finish the path even with the lag. And we were given the reward and final cut scene. In other words everything worked, but just very laggy. The only thing that wasn’t laggy was the chat window. Even after exiting the instance open world lag was so bad we decided to log out and try more paths at a later time, the game was basically unplayable for timed dungeon runs.

This world sync problem happened earlier too in AC path 2. I was running to the final boss with the party, we are all in the same room out of battle, and then I took damage and died for no apparent reason. The party could see me, and I could see them, but they could not res me. After about 15 seconds I rubber banded back outside the room and down a hall and set of stairs to a mob of gravelings. Which is apparently where I was all along. Although my party could see me with them, and I could see them, I was not actually there. I can understand client de-sync, but why game world events like other player locations and movement stayed in sync, but not my actual location in the game world, seems very strange.

I hope these descriptions help. Of late I have been seeing various degrees of lag and DC’s in specific dungeons. COE, HOTW AC and CM – while TA SE COF seem fine.

TA aether changed?

in Fractals, Dungeons & Raids

Posted by: Capella The White.9856

Capella The White.9856

Have you run this recently? Guard reflection works until the oozes start moving. Then elemental ranged attacks pass right though it. I have run this path 3 times on different dates before this fail run, and didn’t have any issues with this room. Now you can’t hold agro once the oozes start moving, and good luck dps ing them down before they kill the oozes.
Something has changed.

TA aether changed?

in Fractals, Dungeons & Raids

Posted by: Capella The White.9856

Capella The White.9856

We tried to run this Friday night Dec 14. We could not get the elementals to hold agro, we pulled them to the far right corner, but as soon as the oozes left their spawn pool, the elementals de-agro and book it back to the oozes. There seems to be no way to hold the elementals now, and no way we could find to dps them down in time, knock them back, or reflect their damage. Once the oozes start moving elementals home directly to them. Is this intentional? If so, I would love any suggestions on how to complete this room now. High dps wont do it, agro and hold wont do it, shielding wont do it. knock backs wont do it . Any other ideas?

(edited by Capella The White.9856)