Showing Posts For Capzero.7065:
Henchmen literally killed GW1 overnight for PVE. They were convenient but when they were introduced, that was pretty much the last time anyone really talked to each other or went on missions with other people anymore. City chat essentially became an auction channel only.
This is not a single player game, I understand the frustration but this is an MMO. It is for playing with other people. They already gave you a 1-80 journey with little forced grouping or social, and imo this was already worse than it should have been
I must agree that this game’s dungeon system is not a single player friendly component but the rest is. The correct answer is that a solo player who has completed GW2 and should move on once the leveling/exploring/pvp components are completed to their satisfaction. The dungeons are reserved for groups.
As for the impact of henchman killing community, if people stopped playing together because they no longer had to why where you forcing them to do something they didn’t want? The myth that MMO’s require interaction needs to be dispelled. The draw of an MMO is the stage and the feel of being in a live environment. I am happy to ride the bus with you but just don’t talk to me.
LFG tool is a nice way to speed up dungeon crawling and I would think a required MMO tool that pushes grouping on players. I am glad to see it will get rework in this game a help reduce spam.
(edited by Capzero.7065)