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Dynamic Events, AoE and Loot.

in Dynamic Events

Posted by: CardCanuck.2851

CardCanuck.2851

I’m still very green to GW2, but I can see a huge exploitation for Dynamic Events. To its credit, I think it a fresh and exciting way to perform a task. They generally have a decent pace, and how they bring together strangers in the same zone to aid each for a common goal is a wonderful sight.

The exploitation is that very little effort is required to earn a Bronze and rake in the Karma, experience, and coin. I’ve had instances where I’ve simply explored an area, killing a few monsters along way, then suddenly finding out I was part of an Event. I don’t feel I earned it, and since the same events pop up in each zone, I can see people racing around, throwing one arrow casting an AoE, and then running away. They don’t deserve anything for that.

Perhaps for Dynamic Events you need to accept involvement in the Event, and if you leave before the event is finished you forfeit your reward. They could have a perimeter setup like during instances, that tell you when you are about to leave the battlefield. Your medal rank would be determined by when you entered the Event, as well as your combat involvement.