My experience of the last updates (well “last” means since April) is, living story is not about the story rather the achievements. The story is just something, that defines the kind of the content, but the way the content is played is defined by the achievements. This is even more extreme since the account rewards.
An other problem is the temporary content, or a bit more unspecific, the game dictates a timetable (this also includes ascended crafting). When I play a game, i want to decide by myself when I do which kind of content. But actually the game defines “If you want to see xxx do it in the period from a to b.” Because of that I’m loosing interest in the game.
Also a problem is the lack of quality. Not just the living story, there are many things that need to be improved. Guild Wars 2 gameplay is really good, for small groups, but actually there just seems to be mass content, which leads first to lags( and other technical problems) and second players to rushing content, this totally destroys the atmosphere of the game and nobody realizes the story, instead it’s just about reaching the achievements. (see above).
Lack of quality also means the kind of content:
– the characters are everything from boring to annoying. Most (living story) characters seems to be simplified stereotypes. The only remarkable characters I really enjoyed playing with were Tybalt and Forgal from the personal story.
– There is so much lore already created (Mursaat, White Mantle, …), but actually I don’t want this cool content wasted for a 2 week temporary update. What GW needs is permanent content, new areas, new dungeons, even a continuation of the personal story would be better than this boring story pieces we’re getting now, etc. But I have to add at the beginning I really liked the idea of the living story, to explore different stories in the world.
This is all that spontaneously came to my mind, i probably continue later, I don’t have enough time right now.
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