Showing Posts For Catalyph.6082:

WvW point system is absurd

in WvW

Posted by: Catalyph.6082

Catalyph.6082

There are always ways to compensate…for instance, debuffs and buffs. We already have a (lame-ish) Outnumbered Buff. I have said a few times we should have a “Overpopulated” debuff. Things like:

1. If you outnumbered your opponent by x% you have to spend that x% more in supplies to build siege, repair structures, and order upgrades. Up to a max, of course (say, double? triple?). So, for example, you have 30 people, the opponent has 10, You have a 300% increase (triple) in supply requirements. So siege that would cost 60 now costs 180.

2. The same calculation increases your opponents’ vitality and/or power, and also applies a decrease to supply requirements (maybe not as much).

3. It also applies a buff to all guards and lords and wall/gate HPs.

Note: these %s are for example purposes only. But it would be a good idea, I think.

This. I dont know about the stats being 300 percent but stuff like boons will last 30 percent longer I think is a good idea for outnumbered players.

This will encourage WvW fights even when there is a severe off-balance between servers.

Things we know

in Guild Wars 2 Discussion

Posted by: Catalyph.6082

Catalyph.6082

My full condi specced Necro previous to patch was getting around 16 – 20 stacks of bleeding and hitting for about 2400 per tick.

Now I get up to 18 – 22 stacks and only 2000 dmg…

Please help use bleeding necros!