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Things we know

in Guild Wars 2 Discussion

Posted by: Cataryn.1072

Cataryn.1072

I have done teq every day for nine months and in that time seen maybe 3 or 4 fails. Yesterday I seen 3 fails in one day. Teq was part of my daily world boss run as it was for lots of players,now its not and is totally broken.if its not fixed you just lost a regular gem store customer and can stick the expansion were the sun don’t shine

Tequatl isn’t that hard. The HP has increased, but the mechanics and roles required hasn’t changed.

The recent patch has nothing to do with making Tequatl harder and results in a fail. In fact it made Tequatl a bit easier to manage.

Isn’t that hard? 5x my map has failed, and those were heavy with commanders and organization. Those are WITH 30+ minute in advance planning and full defense teams, and more players meleeing on the supposed hard to find crit spot.

It’s not the point that it can be overcome with a complete guild team with best gear and TS. It should be easily doable with a pug or what is the point of it all? Alienating a good number of players is what has happened. Maybe you can tell how disgruntled I feel. I know I’m not alone in this and this should have been fixed by now. End rant.

Tequatl Feedback [Merged]

in Guild Wars 2 Discussion

Posted by: Cataryn.1072

Cataryn.1072

I am a fairly new player (2 months) and I enjoy doing all the world bosses. However since this change, I have had 5 unsuccessful attempts and it is very disappointing. It will be interesting to see how this will be fixed. It really does need another adjustment in my opinion. I would say about 75% of all feedback that I have witnessed in map chat has been that the event now takes too long to fit correctly into the time given.

I would suggest either keeping the health buff and give a longer timer, or adjust the health to 50% additional instead of 2×.