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PS, LW, and Narrative Structure

in Guild Wars 2 Discussion

Posted by: Ceangal.6952

Ceangal.6952

I think the confusion stems from something unclear in your argument. Are you suggesting that those who have not progressed in the personal story should be FORCED into an old version of Lion’s Arch, and any other map that may have been affected over the course of the story, until they have completed the story?

For example, I’m about halfway through the personal story, I have been since year one, and haven’t progressed since. Ostensibly, my character “should” exist in the first incarnation of LA, where the PS takes place. Should I be forced into a phased version of old LA until I complete my PS? I have absolutely no desire to be there, and would feel extremely isolated if I were forced.

I’m not saying having a portal to an old build of LA wouldn’t be a nice accessory to the game, but other than that I find it unnecessary. Moreover, I feel as though breaking apart the world into different time periods really, really goes against the spirit of this game, which is, as the name suggests, a living world, happening in real time, which makes the events therein feel consequential, as opposed to a story like, say, World of Warcraft, which constantly feels disjointed with it’s continuity.

No, my suggestion was that the version of the map you would zone into would be based on your current location in the story, which is not necessarily dependent on what you have or haven’t played through in the past.

You are not required to complete the PS to begin LW season 2, for example, but only one is active at a time. If your current story step is LW season 2, you would go to the modern Lion’s Arch regardless if you played through the PS or destruction story from season 1. If your current story step is in the PS, you would go to the original Lion’s Arch.

Well, I’ve completed the HoT story, so now my story is back in the original PS, where I can choose to resume it. So, then, I would be going to the original LA under your suggestion?

PS, LW, and Narrative Structure

in Guild Wars 2 Discussion

Posted by: Ceangal.6952

Ceangal.6952

I think the confusion stems from something unclear in your argument. Are you suggesting that those who have not progressed in the personal story should be FORCED into an old version of Lion’s Arch, and any other map that may have been affected over the course of the story, until they have completed the story?

For example, I’m about halfway through the personal story, I have been since year one, and haven’t progressed since. Ostensibly, my character “should” exist in the first incarnation of LA, where the PS takes place. Should I be forced into a phased version of old LA until I complete my PS? I have absolutely no desire to be there, and would feel extremely isolated if I were forced.

I’m not saying having a portal to an old build of LA wouldn’t be a nice accessory to the game, but other than that I find it unnecessary. Moreover, I feel as though breaking apart the world into different time periods really, really goes against the spirit of this game, which is, as the name suggests, a living world, happening in real time, which makes the events therein feel consequential, as opposed to a story like, say, World of Warcraft, which constantly feels disjointed with it’s continuity.

PS, LW, and Narrative Structure

in Guild Wars 2 Discussion

Posted by: Ceangal.6952

Ceangal.6952

I think that would really badly fragment the player base. I, personally, haven’t completed the personal story on even my main character. I know many who haven’t touched it. It’s a considerable time investment, for one, and there’s plenty of people who don’t want to play it for one reason or another.

It’s unfair, then, to quarantine those individuals who don’t want to or cannot complete the PS or Season 1 into some strange phased time capsule of an outdated map, especially in a game so reliant on player numbers to move the dynamic events along. Its a sure fire way to make this massively multiplayer online game feel depressing and barren.

The current system isn’t perfect but it’s about as elegant a system as I can imagine for dealing with time sensitive events. Time sensitivity will always be a problem with MMO’s with a progressive story, and I rather like GW2’s general method of dealing with it; it happens in real time, and if you’re not there for it, tough – you’ll be there for something else.

[Suggestion] Official ABC file system?

in Guild Wars 2 Discussion

Posted by: Ceangal.6952

Ceangal.6952

So, I just bought a harp in game. I was browsing the gem store, spotted the instruments, and coughed up the gems to purchase one, fond memories of playing elaborate music files in LOTRO, Starbound, and every other game that has an ABC file folder.

Only to find, to my shock, that this game doesn’t actually have one.

I found a few less than savory and roundabout solutions online, none of which I care to try, but it begs the question, why is it we don’t have the option to play ABC files? Perhaps I don’t fully understand how complicated implementing a system like that would be, but for an in-game instrument that costs $10 USD, it’s a pretty big let-down that all you can do is plunk away at individual notes; at that point, it basically becomes an automatic annoyance machine.

So what do you say, Anet? Please?