Showing Posts For Ceran.1698:
Okay so this might have already been posted/resolved, though I haven’t seen it yet here on the forums.
With our dynamic events, parties, quests and basically any sort of other encounter, I would like credit for my support role. I don’t get any loot from an event that has spawned, or my normal heart quests and hardly ever get any experience when I’m supporting teammates with (in this case, a water attuned elementalist).
Before you say it, there IS still a ‘healing’ role. Engineers will say that they have some powerful ones, and I know personally I can bring my companions up from near-death experiences to full health with combinations, fields, and boons.
This, I do not get credit for, so, perhaps GW2 does not want people to play this type of role they put into the game, though it’s an archetype I’ve been playing since eq1, so /shrug. Learn2dodge is what people say currently, but Let’s take that big gianty one out in Nageling, for example ( if you’ve fought him you already know) He’s a pain in the butt for melee characters, who if they don’t get enough damage in they won’t get a gold for the event, whereas ranged classes just cripple+hit 1/fall asleep. There’s times when your teammates won’t be able to dodge, whether because it’s not up, they need to be in there anyway, or some other reason. Why can’t they just stay there, soak it up and have a friend keep them up? I can. I can keep a guardian or warrior up at full health, why won’t you let me get credit for helping? Is that too much to ask?
TL:DR; Credit given to players for doing non-targeted healing, and reviving during events/quests/combat. If we don’t, people don’t help, players just die, and there’s no motivation for us to work together.