Character Slot for Heart of Thorns? [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: ChaoSeeker.2146
in Guild Wars 2: Heart of Thorns
Posted by: ChaoSeeker.2146
Not sure if this was already asked.
When we purchase the HOT do we get extra character slots? And if we do how many?
I would be happy with only 1, for revenant ofc ^^
How hard is to make us not watch same dialogues and cutsceens over and over again, trying to get LS achivements.
We already have story and explo choise before we enter dungeon instance. Why not make the same thing before we enter LS instances. Same as with dungeons, character based, and when we done story we can do achivements. So we would have story mode, and lets say achivement mode.
Story is as it is now ofc, and achivement mode would be getting player to the part where achivements can be done, for example, hidden arcana last LS instance we have to do 5min instance before we get to the achivement part….which is waste of our time. As i was saying achivement mode would teleport us at part where we can start doing achivement right away, and ofc disable any cutsceens and dialogues as well.
I know there are were many subjects like this, but im not sure like the one im going to suggest now.
Lets say i want to have 2 build for example warrior, i want pure dmg and condition dmg, i can get 2 sets of equipement but if i want to change my traits i need to go to the trainer and reclick 80 times again and chose the major traits i want.
My idea is not to be able to change traits out of battle cuz that would be unappropriate for some parts of the gave, especialy for wvw.
BUT INSTEAD use my skill pints(around 200 maybe) or if ANet want to make money buy on TP, TRAIT PAGE, in which i can have a new trait build.
When i want to change from one to another page i need to go to a trainer, but now i dont need to click 80 times and find major trait i require for a certain build i just chose witch trait page i want to be active, and pay the same price like the reset that we have now.
The trait reset that we have on TP now is just not usefull, i want to have a trait build that i already have prepaired for use, not to go over from 0 and rebuild it over and over again.
Simple idea, one-handed wepons can have one sigil same as two-handed.
If i have equiped 2 one-handed weapons that means i have one more extra effect on them as i would have by equiping a two-handed.
I like two-handed weapons and they are my play stile, but why would i lose that one extra effect that those who weild 2 one-handed weapons have, seems not fair.
Not sure if it was a subject like this, if it wasnt pls tell me what you guys think
Simple question about this, i used lots of transmutation crystals to get a desired look on my exotic gear(on 4 character to be exact), so when the ascendant gear is realised will i need to buy them all over again? Cuz if thats the case, in my view i wasted money getting them for exotic gear.
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