Showing Posts For Chaos.2531:
Note that I didn’t nerf a single minion’s base stats or abilities (if anything they were buffed). All I proposed was they change TotM/NC from a very passive DPS increase to something that has more impact with their actives. Obviously you’d balance it such that if you landed every single ability well, you’d be even stronger than you are now (because you shouldn’t be landing them).
But you are not balancing it since you are offering a very small compensation.
The changes to AI only nerf them if you aren’t doing anything yourself. If you’re just attacking like normal this will just increase their responsiveness and control.
I am gonna fix it for you: The changes to AI only nerf them if you aren’t doing everything by yourself.
I’m not someone that hates minions and wants to nerf them; quite the opposite. But for minions to get the buffs they deserve there will be nerfs to accompany those buffs. The build isn’t strictly weak, but it needs the focus of its power shifted.
This topic is not about buffing necromancers. Period.
You want them to be nerfed, and then offer a compensation for said nerf.
I don’t like how the OP is merely a disguised: ‘’NERF THE MM PLEASE!’’
You want to give a negligible advantage for players playing the MM actively in an exchange for increasing the skill required to play it by a considerable margin.
wvw roaming thief players calling pu mesmers cheese, lolwut?
op, the last thing wvw needs is another permastealth/cheese/afraid thief running around. they are effective but its only contributing to another illness in wvw.
also, terror necros are very effective roamers.
Is it fair to ask people to don’t use what they consider to be effective though?
Why do you consider terror necros to be very effective roamers?
I don’t actually subscribe to the fact that a single player is insignificant.
You don’t, but I do.
Hunting yaks and flipping caps can actually be strategically important, and sentries/yaks consist of a nontrivial portion of a world’s points. Also, scouting enemy movements early enough can save objectives that might otherwise have been lost. It isn’t flashy tower/keep capping, but it’s very useful.
All of which is a mere drop in the ocean.
WvWvW goes on for an enormous period of time.
It is the agglomerate of individual actions that becomes significant.
The truth is: You might as well not even have stepped your foots on those grounds, and your home world would have won/lost either way ( unless we are talking about zombies who play WvW for 24 hours a day… ).
Anyway, most of the fun I get from Power Necro I think involves the playstyle. Against many classes, the outcome is on a razor’s edge, and one misstep can lead to me losing. I think the precarious nature makes me a better player and forces me to improve in order to be successful in fights. I feel I have all of the tools necessary to win fights, and I personally think that, if I play correctly, I can still beat any of the meta builds. I’ve beaten many condi Thieves, I’ve beaten PU Mesmers, I’ve kept my share of Nike Warriors from running, etc. In order to win these fights, though, I just can’t screw up. Even once, and I can lose. I like that. I also like that I’m in a fight to the death. Running isn’t an option, so I don’t even consider it. I think more about winning than escape.
I also like the fact that all but one (Doom) of my abilities are telegraphed quite well. It feels like it’s the way the game is meant to be played, where you can react to what your opponent is doing. Because of this, I feel I need to be thinking a few steps ahead to maximize my effectiveness, which is a fun thought exercise for me. I feel as though my time and effort is very much rewarded.
Plus, I don’t think people expect a Power Necro to give them much issue in large part, and I think that gives me an advantage. I find I can kill most people in a 1v1 fairly handily, with only the most stringent meta builds/some backstab Thieves giving me the most issues. I’ve even won multiple 1v2s, and although you have to be up against a certain comp in order for it to work, it can still be done. If you’re thinking “They must have been bad to lose 2v1 to a Necro”, you’re probably right, but you’re also fooling yourself if you think 1vX is ever won against highly skilled opponents. It isn’t.
So that’s the short version. I could go on, but this is already longer than I think it needs to be. I just feel Power Necro to be extremely rewarding to play, and I can also kill unupgraded camps in about 30 or so seconds if I do it correctly.
Thank you for explaining your reasons. This was very insightful.
The only reason they are the “best” isn’t because they are insanely strong but because when it goes wrong and they know they can’t win they can just stealth and run away. They can be countered quite easily by people that know how to play against them and in that sort of situation a thief is VERY likely just to run away than actually fight to the death.
What professions/builds are able to ‘counter’ ( by that I mean that given players with equal skills and equipment quality, one will nearly always come out winning ) roaming thieves ? How prevalent are they ?
Much of the answer boils down to how much emphasis you put on a single, small-scale fight/duel out in the open world. More often than not, who wins means nothing more than the egos behind it try to place on it.
My vote for best goes with “the profession you have the most fun roaming with”. For me, that’s Power Necro.
Whatever a player does in WvW, unless he is a commander, will be insignificant by itself either way. So, it all comes to down to the fun factor that you get from doing whatever you do, and to a lot of people that involves killing other players by themselves.
Why do you have the most fun roaming with the power necro?
What does it bring to the table? I am interested in knowing.
Thanks for the answers so far. It seems there is agreement over most people that thief is the best profession for roaming overall, considering all aspects of roaming.
What builds for Thief would be the best?
No need to be very detailed if you don’t want to.
Most topics I read were created before the april feature pack, so I would like to read updated information on this subject.
Currently, what are the best professions ( and their respective builds ) for roaming?
I am giving far more weight to solo roaming here.