Hello, first there are some good ideas dude but you are in a lot of case so rude with your proposition. The amulets and rune propositions are really interesting!
For each professions:
1) ranger: i think you are right, just attention to dont increase a lot the cd2) revenant: you are really rude! Actually the condi rev build is not with a good spot because of lacking defense, so if you down condi duration add some defensive tool to axe and mace. For the rest i have to agree but less rude
3) warrior: nothing to say, good ideas so far
4) necro: nice to down condi stacking but you have also to decrease aoe spamming (from death shroud) and to increase necro mobility option!
5) engi: if you increase all hammer cd you create an unfunny weapon… The #2 is supposed to be a short cd spell 9sec is too high! Maybe decrease damage but dont touch to the cds! Other ideas are good,
6) elem: do you play elem? Or what´s the problem ? Elem is the unique mandatory classe per team in pvp actually, how is it possible to have so much healing, defense, damage, aoe , condi, cleans, boons in one build? Ele and scrapper are quasi the only classe that permitt noob players and errors in the gameplay without a big loose…. The lost part of legendary players are tempest so
7) thief: who said that thief is in bad spor right now? Have you ever fight a good thief? It´s one of the most hard class to fight. The only problem of thief is aop spamming and condi, if you kill aoe and aoe condi, they will be unstoppable. Sorry you talk about 12 thief ressources but actually thieves down you just by spamming dagger or staff 1. They need a serious rework.
8) mesmer: good ideas, but staff one have to put fire and bleed maybe not vulnerability. The big mesmer problem is that in small fight is so op but in group fight he becomes really poor (illusions dies quasi instantly) => work on it.
9) guard: i have a problem with guard. They run an ultra offensive stat. So the fight is trap trap burst burst if you are not die, is block block block… Block and after trap trap trap and the die if you are not down. Hum the gameplay is always the same.
Add a small thing, traps cds begin when the trap trigger. Because the dh can wait at a point and litterally double trap!
Thanks for your opinion and pointing this stuff out! I changed few things
Engi’s hammer – yes I have to say cd was quite stupid thing to do, however it can output pretty sick damage combined with lighting strikes. (dmg reduction mb?)
Reve’s mace autoattack is still auto attack. AAs shouldnt be able to stack so much condi. Same goes with mesmer’s staff. But yeah, vulnerability is surely a better option indeed.
Elementalists – Elemental Shielding change because I find it stupid ele is able to keep up 100% protection uptime without even trying to do so, Soothing Ice – stupid passive reducing ur dmg by ~50% with current meta build. That’s why I’d like Icon for that, so you can at least bait it. Geomancer’s Training feels to be doing a little bit too much reducing reflects and invulns to so low cds.
And problem with guard’s traps is that they are simply easy to avoid. With all that projectile hate they wouldn’t have anything else.
(edited by Charlie.1482)
