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Balance Wishlist

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Posted by: Charlie.1482

Charlie.1482

Hello, first there are some good ideas dude but you are in a lot of case so rude with your proposition. The amulets and rune propositions are really interesting!
For each professions:
1) ranger: i think you are right, just attention to dont increase a lot the cd

2) revenant: you are really rude! Actually the condi rev build is not with a good spot because of lacking defense, so if you down condi duration add some defensive tool to axe and mace. For the rest i have to agree but less rude

3) warrior: nothing to say, good ideas so far

4) necro: nice to down condi stacking but you have also to decrease aoe spamming (from death shroud) and to increase necro mobility option!

5) engi: if you increase all hammer cd you create an unfunny weapon… The #2 is supposed to be a short cd spell 9sec is too high! Maybe decrease damage but dont touch to the cds! Other ideas are good,

6) elem: do you play elem? Or what´s the problem ? Elem is the unique mandatory classe per team in pvp actually, how is it possible to have so much healing, defense, damage, aoe , condi, cleans, boons in one build? Ele and scrapper are quasi the only classe that permitt noob players and errors in the gameplay without a big loose…. The lost part of legendary players are tempest so

7) thief: who said that thief is in bad spor right now? Have you ever fight a good thief? It´s one of the most hard class to fight. The only problem of thief is aop spamming and condi, if you kill aoe and aoe condi, they will be unstoppable. Sorry you talk about 12 thief ressources but actually thieves down you just by spamming dagger or staff 1. They need a serious rework.

8) mesmer: good ideas, but staff one have to put fire and bleed maybe not vulnerability. The big mesmer problem is that in small fight is so op but in group fight he becomes really poor (illusions dies quasi instantly) => work on it.

9) guard: i have a problem with guard. They run an ultra offensive stat. So the fight is trap trap burst burst if you are not die, is block block block… Block and after trap trap trap and the die if you are not down. Hum the gameplay is always the same.
Add a small thing, traps cds begin when the trap trigger. Because the dh can wait at a point and litterally double trap!

Thanks for your opinion and pointing this stuff out! I changed few things

Engi’s hammer – yes I have to say cd was quite stupid thing to do, however it can output pretty sick damage combined with lighting strikes. (dmg reduction mb?)
Reve’s mace autoattack is still auto attack. AAs shouldnt be able to stack so much condi. Same goes with mesmer’s staff. But yeah, vulnerability is surely a better option indeed.
Elementalists – Elemental Shielding change because I find it stupid ele is able to keep up 100% protection uptime without even trying to do so, Soothing Ice – stupid passive reducing ur dmg by ~50% with current meta build. That’s why I’d like Icon for that, so you can at least bait it. Geomancer’s Training feels to be doing a little bit too much reducing reflects and invulns to so low cds.
And problem with guard’s traps is that they are simply easy to avoid. With all that projectile hate they wouldn’t have anything else.

(edited by Charlie.1482)

Balance Wishlist

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Posted by: Charlie.1482

Charlie.1482

Its not random. You will always remove the stack of the condition that was last applied to you. The only random thing is corruption/conversaion of boon -> condi or condi -> boon.

Skills will also apply conditions in order as they read down the skill. Example the last condition applied by skull grinder is cripple.

It used to be last applied. They changed it to RNG some time ago

Balance Wishlist

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Posted by: Charlie.1482

Charlie.1482

The reason any initiative increases impacts Thieves so hard is due to them not having separate resource pools per weapon, so right now thieves either have 12 ini pool base or 15 with trickery, which makes Trickery mandatory since Anet decided to balance all ini costs around A 15 initiative pool, say you want to run a Condi build almost all weapon sets are hybrid and thieves are only able to consistently apply 2-3 different conditions that get cleansed rather easily and the only way they can keep Condi pressure and be relevant is if they are able to use the condie abilities multiple times, unlike other classes that have access to almost most condis/ the more potent ones on multiple skills instead of 1-2 skills, yes this makes thief very spammy but it’s all they have.

with head shot it can be spammed but they can only use it for 3 hits before they are out of initiative leaving them to AA and they are not guaranteed the interrupt or the PI damage with the amount of invulns and stability most classes through around making the skill even harder to use and already punishes the thief for trying to spam Headshot which is very dumb on the thieves part to begin with.

Unload is another spammed ability since again P/P was made a hybrid weapon set limiting the power builds to only have Unload and Headshot not of which are easily defeated with all of the projectile hate in game at the moment, unload is a good skill to nuke other thieves or classes that are already burned down in a fight, other wise the weapon set is horrible once you move into upper divisions.

Thieves were given an Initiative pool so they can choose what they wanted when they want ad not have to worry about Cooldowns yes this enables spam play styles but depending on the opponent you will want to use certain skills over others no matter what since it will most likely be the only skill that will work, this is balanced by the fact that it locks the thief into a weapon set with no initiative and if they swap they still have no initiative if all they do is spam, limiting their survivability and disengaging skill severely.

The best thing Anet could do for thieves is to rework Thief weapon sets so they have designed roles instead of the multiple hybrid weapon sets and the hugely overcrosted weapon sets that rely on Trickery to keep up with the heavy initiative costs.

If they reworked the skills so that it was beneficial to actually manage initiative and not spam then it would improve the health of the game for everyone but sometimes spamming is the best thing in this meta right now as sad as that sounds.

Aight, however I don’t understand what you mean with “not beeing guaranteed to interrupt”. If you don’t notice a block/stability/reflect etc. it’s simply your fault and should get punished for it. It’s not like headshot has 2long cast time. However I get that Heashot nerf could be too excessive (other too maybe), but just saying on a side note that what really annoys me about this game – you can miss a CC by anything random and still be very fine

Balance Wishlist

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Posted by: Charlie.1482

Charlie.1482

Also it’s not like I listed here everything that I think should be changed, just things that I came up with for now

Balance Wishlist

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Posted by: Charlie.1482

Charlie.1482

The Thief"balance" ones would make thief completely unusable. And force even more AA use and with you AA “Balance” would be the last nail in the coffin. I don’t think you understand how the class is played.

Yes, I don’t play thief, got just general idea of it. That’s why I wanted to know other’s opinion on these changes. Headshot sometimes simply feels like you can spam it but not really get punished for that eventho it already costs a lot of initiative, I guess an unecessary change.
Unload also feels strong but can be countered with reflects etc. Don’t know how to feel about it.
And about last change – evade with 3 bleeds for 10seconds seems pretty strong, but maybe I’m wrong, just tell me.

Also.. thief isn’t atm in a bad spot really.

Balance Wishlist

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Posted by: Charlie.1482

Charlie.1482

Note: First of all, it’s hard to balance things between PvP and PvE, so please split them finally
Main thought behind these changes is just reducing passives’ impact on game and reducing the CC spam.

Any feedback is appreciated, some stuff might not be very thought through, some could use other cds etc..

-Amulets:
Remove Paladin Amulet, imo provides way too much defense with such offensive stats.

Any Condition Power + Power amulet shouldn’t have these stats at 1050 both. Reduce one to 560 or sth.

-Runes:
Rune of Nightmare: Add an Icon for 6th buff.
Rune of Surging: Add an Icon for 6th buff.
Rune of Krait: 6th buff application on hit only.
Rune of Sunless: Add an Icon for 6th buff. 6th buff application on hit.
Rune of Forge: Reduce protection to 5s.
Rune of Grove: Add an Icon for 6th buff.

-Autoattacks:
(?)Reduce thier dmg by 10-15% overall.

-Condition Removal:
Get rid of RNG remove. Either switch it back to how it was before June Patch last year(I believe it was then when it got
changed) or make new tab in pvp menu where each player could create his own priority of condition remove (just an idea, not sure if it’s healthy tho)

-Auto Attacks:
Make autoattack non-crit attacks / Reduce thier dmg by 10-15% overall.

-Falling Damage traits: Switch them with new traits in PvP.

-Build Templates: Let us save build templates.

-Queing: Just an idea, but maybe lock build and character when entering match. You play with what you queued with.

RANGER:
Instinctive Reaction: Reduce percentage of healing power.
Protective Ward: Increase cooldown to 30s. Trigger on 50%. Make it dodgeable andgive this trait an icon showing up in player’s bar.
Beastly Warden: Increase cooldown to 40s. Add an Icon on player’s bar.
Wilting Strike: Add an Icon.
Go for the Eyes: Add an Icon.
Ancient Seeds: remove daze from CC list. It shouldn’t trigger on soft CC.
Primal Echoes: Increase cooldown to 10s.

Glyph of Tides: Increase cooldown to 40s.
Glyph of Equality: Increase cooldown to 40s or add animation.
“We heal as One!”: Increase cooldown to 30s.
“Strenght of the Pack!” Increase cooldown to 70s.

REVENANT:
Enduring Recovery: Endurance reduced to 10.
Unwavering Avoidance: Increase cooldown to 10s.
Eye for an Eye: Add an Icon.
Versed in Stone: Increase cooldown to 60s.
Ferocious Aggression: Reduced percentage to 5%.
Vicious Lacerations: Reduce percentage to 1%.
Targeted Destruction: Reduce percentage to 5%.
Swift Termination: Reduce Health Threshold to 40%.

Surge of the Mists: Increase cooldown to 30s.
Precision Strike: Increase Energy cost to 20.
Drop the Hammer: Increase cooldown to 20s.
Coalesence of Ruin: Increase Energy cost to 10.
Mace Autoattack: Decrease condition duration. Torment: 1,5s Poison: 3s.
Echoing Eruption: Increase Energy cost to 10.

WARRIOR:
Adrenal Health: Change scaling, It should heal waay less without any heal power.

Skull Grinder: Increase cast to 3/4s.
Head Butt: Increase cooldown to 30s. Increase cast to 3/4s.
Pulverize: Decrease weakness to 2s.
Shattering Blow: Decrease bleed stacks to 2. Decrease bleed duration to 5s.
Wild Blow: Increase cooldown to 40s.

NECROMANCER:
Deathly Chill: Reduce bleed duration to 5s. Update trait describtion.
Dhuumfire: Reduce burn duration or make it trigger on all skills except first one.
Weakening Shroud: Do something about rng weakness, rework trait or sth.

Scepter AA: Reduce duration of each bleed to 1s. Reduce poison duration to 3s.
Grasping dead: Reduce bleeding stacks to 2.

ENGINEER:
Aim-Assisted Rocket: Increase cooldown to 20s.

Thunderclap: Increase cooldown to 35s.
Electro-whirl: Increase cooldown to 8-9s. Reduce damage by 10%.
Shock Shield: Reduce strikes to 3. Increase cooldown to 24s.
Gyro Self-Destruct: Reduce daze to 1/2s-1s.

ELEMENTALIST:
Elemental Shielding: Reduce protection to 1,5s.
Soothing Ice: Increase cooldown to 30s. Add an Icon.
Geomancer’s Training: Recharge reduction reduced to 20-25%.
(?)Overload Earth: Reduce Stability stacks to 2.

THIEF:
Unload: Initiative cost increasted to 6.
Headshot: Initiative cost increased to 5.
Death Blossom: Initiative cost increased to 5.

MESMER:
Illusionary Reversion: Add 10s cooldown.
Mistrust: Reduce Confusion duration to 5s.
Winds of Chaos: Remove burn vulnerability application. Reduce bleed duration to 3s.

GUARDIAN:
Heavy Light: Add an Icon. Increase cooldown to 20s. Increase range to 400.

Thank you for reading.

(edited by Charlie.1482)

PVP health bars

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Posted by: Charlie.1482

Charlie.1482

+1 for OP.

and hasn’t it been like that for few years?.. sneaky bug then

[EU][PvP] returning player looking for ..

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Posted by: Charlie.1482

Charlie.1482

Bump…
/15char

[EU][PvP] returning player looking for ..

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Posted by: Charlie.1482

Charlie.1482

Hello,
I’m a returning player after few months break looking for people to play with. I’m not looking for anything serious though, however I have past pvp experience (ladders/toruneys).
I got back to the game week ago, decided to try and learn Elementalist after I’ve come back. I also play Revenant from time to time, and I guess it’d be my second profession I’d learn (I played revenant before my break so more like getting back to it) – to multiclass. In past I used to play Support Guardian a lot, liked my role and now I enjoy playing ele.
Like I said, I have just got back to the game so I’d need practise, I’m especially looking for duel partners. I remember rotations etc. – What I like the most in pvp is rotations/strategies, and I always try to learn new things, and improve.
I am calm person, don’t rage and I’m open to criticism – so I’d like to play with alike minded people.

For any details – hit me up in-game.
~Bene

(edited by Charlie.1482)

[EU][PvP Team/Group] LFM

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Posted by: Charlie.1482

Charlie.1482

Hello, we’re a team/group of 3 atm looking for more players to join. We’re looking for more chilly and skilled players to form a group/team of size up to 10. Our main purpose would be normal ques, but we’d like to participate in some tournaments too. About us – we’re 3 friends, all PvPers & ex WvWers, with some higher leaderboard placing and tournament experience. Currently our roster is: Revenant/Guard, Revenant/Thief, Mesmer/Revenant

Contact: Charlie.1482 Wishes.3021 Seale.2318

[EU][PvP] Team looking for more

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Posted by: Charlie.1482

Charlie.1482

Bump!
We’re still looking!

[EU][PvP] Team looking for more

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Charlie.1482

Bump!

/15char

[EU][PvP] Team looking for more

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Posted by: Charlie.1482

Charlie.1482

We’re freshly formed team of experienced players seeking for chilled but high level team. At the moment we consist of 4 players, however one of us won’t be able to regularly play (if play at all), that’s why we’re looking for 2 more players. Right now our composition is Mesmer/Revenant/Revenant/Druid(the 4th guy) and we’d like to fill the roster with preferably Scrapper and Tempest. We’re looking for people with similar mind set, always willing to improve, decent mechanically and that call more than just simple rotations on voice comm.

Contact:

Charlie.1482 / Bene

Wishes.3021 / Wishés

[EU][PvP] Revenant LFT

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Posted by: Charlie.1482

Charlie.1482

bump!!!

/15char

[EU][PvP] Revenant LFT

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Posted by: Charlie.1482

Charlie.1482

bump!!!

/15char

[EU][PvP] Revenant LFT

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Posted by: Charlie.1482

Charlie.1482

bump!!!

/15char

[EU][PvP] Revenant LFT

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Posted by: Charlie.1482

Charlie.1482

Looking for team I’d enjoy playing with. Got AG cup and PugQuest experience, before rev I used to main Guardian, around top100-200 on ladders (both, old and “new” ones)

~ Charlie.1482 / Bene

Revenant bug list

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Posted by: Charlie.1482

Charlie.1482

I have no idea if that happens. I dont think ranger can escape it with lightning reflexes and we all share the same stunbreak animation here. Mind to test that? I cant now.

I tested it with friend few days ago. Thief’s Roll for Initiative vs. Dragon’s Maw – he could get out but I couldn’t with Riposting Shadows

Revenant bug list

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Posted by: Charlie.1482

Charlie.1482

Youre right, it doesnt swap. The cc you mentioned are “hard cc” which you wont escape without port/stab. Howered theres a way for dragon maw if you have sword offhand – you can block it and escape. I know..good one

Why thief would be able to escape from it then with its roll?

Revenant bug list

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Posted by: Charlie.1482

Charlie.1482

I dont have any issues with legend swap other than not being able to do that mid air. What kind of cc you speaking about? Launch? Then thats normal for all stunbreaks with casttime.

Press legend swap hot-key without releasing it, you will see it doesn’t change, just light up.
CC like Dragon’s Maw trap, or all wall-type CCs, on Thief ‘Roll for Initiative’ evades stuff like that, revenant’s one doesn’t :/

Revenant bug list

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Posted by: Charlie.1482

Charlie.1482

Legend Switching isn’t insta, it swaps after releasing hot-key, not after pressing it (not sure if it’s intended)
Riposting Shadows’ evade doesn’t work on some CCs

[EU PvP] Guardian lft

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Posted by: Charlie.1482

Charlie.1482

Bump!
……….

[EU PvP] Guardian lft

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Posted by: Charlie.1482

Charlie.1482

Bump!Bump!Bump!

[EU PvP] Guardian lft

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Charlie.1482

Bump!

15char

[EU PvP] Guardian lft

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Posted by: Charlie.1482

Charlie.1482

Bump again

15char

[EU PvP] Guardian lft

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Posted by: Charlie.1482

Charlie.1482

Bump!
/15 char

[EU PvP] Guardian lft

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Posted by: Charlie.1482

Charlie.1482

Hello,
I’m Bene, few days ago I came back from holiday break and I’m looking for new team. I would like to find a team of chilled guys on similar skill-level to play with and improve. I don’t want anything 2serious, tho keep gameplay on high level. Mainly focused on good rotations and improvement. I want a team that can take a loss, doesnt rage and find mistakes even in won matches. About me: I’m polish, 17years old, main guardian (support in current meta), have top100 and AG experience, 6.300h+ played,

o/

[EU][PvP] PvP team LF 1 more!

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Posted by: Charlie.1482

Charlie.1482

Bump!!!
/15 char

PvP menu UI bugged? (Can't enter queue)

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Posted by: Charlie.1482

Charlie.1482

Got same problem, posted it in Eu down thread already.. but no support.

stronghold is down (EU)

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Posted by: Charlie.1482

Charlie.1482

So it works for others now, but my gui is still bugged and I can’t que.
It shows this all time, even after restarting game:

Attachments:

[PvP][EU] Team [REKT] looking for Necro & Ele

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Posted by: Charlie.1482

Charlie.1482

We had a few changes in roster.
Looking for necro(especially) and ele

[PvP][EU] Team [REKT] looking for Necro & Ele

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Posted by: Charlie.1482

Charlie.1482

Still looking for ele

PvP features in Expansion, questions...

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Posted by: Charlie.1482

Charlie.1482

I don’t really get what you talking about..? Stronghold will be 5v5…

[PvP][EU] Team [REKT] looking for Necro & Ele

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Charlie.1482

Looking for Elementalist!

[PvP][EU] Team [REKT] looking for Necro & Ele

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Charlie.1482

Looking for Engineer and Warrior

(edited by Charlie.1482)

[PvP][EU] Team [REKT] looking for Necro & Ele

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Charlie.1482

Bump! Still looking

(edited by Charlie.1482)

[PvP][EU] Team [REKT] looking for Necro & Ele

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Posted by: Charlie.1482

Charlie.1482

Hello,
I Think I Just Got Rekt [REKT] is newly formed team consisting of three members at the moment. We’re looking for 2-3 more players to fulfill our roster.
Our current composition is S/D Thief + Shatter Mesmer + Bunker Guardian.
We’re looking for:
- Warrior [Shoutbow + Hambow]
- Elementalist [Celesital D/D + Fresh Air or Staff]
- Engineer [Celestial Rifle]

We ain’t top players, but we’re looking for players with some experience and skill.
If ladder scores means anything to anyone – we used to be around 150-500 eu in solo and team q on old leaderboards.
Of course TeamSpeak required and we also use WhatsApp.

For further info whisper: Charlie.1482; whitefur.7918;

(edited by Charlie.1482)

[deleted]

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Charlie.1482

Still looking for Ele/Warr/Engi !!

[deleted]

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Charlie.1482

Bumping the post!

[deleted]

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Charlie.1482

Looking for ele (especially) and Warrior or/and Engineer

[deleted]

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Charlie.1482

We’re looking for 3 more players to full team (6 man group). Engineer/Elementalist/Warrior

Mail or whisper for more details.

(edited by Charlie.1482)

[deleted]

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Charlie.1482

We’re still looking …
:3

[deleted]

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Charlie.1482

Bump
Still Lookin’

[deleted]

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Posted by: Charlie.1482

Charlie.1482

Bump! Bump! Bump!

[EU][PvP] 2 looking for team.

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Posted by: Charlie.1482

Charlie.1482

bump
Still looking!

[EU][PvP] 2 looking for team.

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Posted by: Charlie.1482

Charlie.1482

Hello,
My friend and I are looking for team. I am playing Guardian, and recently learning Elementalist, and my friend mains thief, but is also able to play mesmer (preferably thief).
We ain’t guys from top, our ladder scores – my best soloq 172, teamq 504; my friend’s teamq was also around 500 in teamq (dunno bout soloq).
Mail/Whisper us in game for more details: Charlie.1482 whitefur.7918

Happy new year!

Are Hosted Tournaments A Bannable Offense?

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Posted by: Charlie.1482

Charlie.1482

*Guardian – Cleric’s, Magi, Soldier, Settler’s

How about Celestial Guardian? You don’t classify it as bunker?

Whole HotM Can't TeamQ

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Posted by: Charlie.1482

Charlie.1482

It’s working! ty

Whole HotM Can't TeamQ

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Posted by: Charlie.1482

Charlie.1482

Still not working ;/

Whole HotM Can't TeamQ

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Posted by: Charlie.1482

Charlie.1482

Bringin honor to ma family
+1
Can’t go tpvp