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Red Team disadvantages due to Glider exploit?

in WvW

Posted by: CharonXeno.4869

CharonXeno.4869

For the zergs… well, I can only assume that the commanders using the exploit lack both in the ethical AND mental compartment.

Had the Blue zerg glide into OW… with 6 superior ACs firing at their landing site… it was very messy – we were about 20 to their 30+, but more than half of them went into downstate (and then death) in the hail or arrows – we drove off the weakened remains.
Only to have the Green Zerg trying to glide in. After the first 10 or so fell off the slope without gliding they realized they need to cap Pangloss first, so they waited the remaining 1 minute buff, captured Pangloss, and then glided in… right in the same spot where the 6 AC fired at… where they had seen Blue wiped out only minutes ago. It worked as well for them as it did for Blue.

The extra dumb part: OW was Tier 1. If they had built rams or catapults or any legit siege they’d have breached it in no time and we wouldn’t have stood a chance. But as I said before, the lack of a ethical backbone may stem from a lack of brains in the first place.

Still, OW is capped often enough by a smaller team gliding it, especially when the map is less populated – gliding in they cap the tower before it even has “under attack” swords. :/

(edited by CharonXeno.4869)

Red Team disadvantages due to Glider exploit?

in WvW

Posted by: CharonXeno.4869

CharonXeno.4869

I avoided posting the details of this particular exploit to avoid making it even more well known.

The question is what Arena.net will do in response to entire zergs abusing it (sanction each member of the zerg? Yeah, right) and Red having an even worse time since it effectively only has 3 towers on EBG, with orgrewatch belonging to whatever team has 3 people and 2 minutes to spare. And Pangloss being capped ever 15 minutes since it is basically “cap a camp, get a tower free”. So when arena.net finally does anything to fix this in a week or three, Red will have enjoyed several matches of getting their teeth kicked in and dropping in rank like a stone, with not even a “sorry, my bad” from arena.net towards them.

[Suggestion] Team Killing

in WvW

Posted by: CharonXeno.4869

CharonXeno.4869

Natto, try out Eve Online (EvE stands for everyone vs everyone).

That evil pirate in the distance? Plotting to kill you.
The “harmless” merchant at the station? Plotting to kill you.
The “hapless newbie” in his starting ship? Plotting to kill you.
The Corporation(aka Guild)-mate at your side? Plotting to kill you.
And, of course, there is the self destruct button….

(Seriously though, I don’t think being able to team-kill would be a good idea, it would be far to easy to abuse and grief people – get 14 guildies and 4 randoms to squad up with you, and start farming your own team at the spawn. Yeah, fuuuuun…. :/)

(edited by CharonXeno.4869)

Red Team disadvantages due to Glider exploit?

in WvW

Posted by: CharonXeno.4869

CharonXeno.4869

This is now the second week that the Red Team in WvW faces the brunt of disadvantages due to “Glide into hostile objectives” exploits (e.g. Gliding from Pangloss to Ogrewatch, bypassing gates and walls rendering Ogrewatch indefensible).

Since Red Team is (by ranking) already the “weakest” Team, this adds even more disadvantages to them. Will there be any compensation for them / consequences for those that use the exploit (bypassing hostile gates & walls?) or will Arena.net just shrug and say “we don’t care, sucks to be you, don’t forget to buy the expansion”?

Feedback/Questions: MegaServer

in Guild Wars 2 Discussion

Posted by: CharonXeno.4869

CharonXeno.4869

I must admit my feelings regarding Megaservers are rather bleak right now.

It essentially turns all servers of GW2 into one big stew. Your map cannot be relied on anymore because waypoints that appear free (because they are on your home realm) are actually overrun by hostiles (because you happen to be placed into an instance of that map).
Events may or may not be going on, even briefly leaving a map and then returning may lead to a totally different map scenario.

Big events end up with a large group almost unable to communicate, because 1/4 speaks French, 1/4 speaks German, 1/4 speaks Spanish, 1/4 speaks English. Yay.