(edited by CharonXeno.4869)
Showing Posts For CharonXeno.4869:
I avoided posting the details of this particular exploit to avoid making it even more well known.
The question is what Arena.net will do in response to entire zergs abusing it (sanction each member of the zerg? Yeah, right) and Red having an even worse time since it effectively only has 3 towers on EBG, with orgrewatch belonging to whatever team has 3 people and 2 minutes to spare. And Pangloss being capped ever 15 minutes since it is basically “cap a camp, get a tower free”. So when arena.net finally does anything to fix this in a week or three, Red will have enjoyed several matches of getting their teeth kicked in and dropping in rank like a stone, with not even a “sorry, my bad” from arena.net towards them.
Natto, try out Eve Online (EvE stands for everyone vs everyone).
That evil pirate in the distance? Plotting to kill you.
The “harmless” merchant at the station? Plotting to kill you.
The “hapless newbie” in his starting ship? Plotting to kill you.
The Corporation(aka Guild)-mate at your side? Plotting to kill you.
And, of course, there is the self destruct button….
(Seriously though, I don’t think being able to team-kill would be a good idea, it would be far to easy to abuse and grief people – get 14 guildies and 4 randoms to squad up with you, and start farming your own team at the spawn. Yeah, fuuuuun…. :/)
(edited by CharonXeno.4869)
This is now the second week that the Red Team in WvW faces the brunt of disadvantages due to “Glide into hostile objectives” exploits (e.g. Gliding from Pangloss to Ogrewatch, bypassing gates and walls rendering Ogrewatch indefensible).
Since Red Team is (by ranking) already the “weakest” Team, this adds even more disadvantages to them. Will there be any compensation for them / consequences for those that use the exploit (bypassing hostile gates & walls?) or will Arena.net just shrug and say “we don’t care, sucks to be you, don’t forget to buy the expansion”?
I must admit my feelings regarding Megaservers are rather bleak right now.
It essentially turns all servers of GW2 into one big stew. Your map cannot be relied on anymore because waypoints that appear free (because they are on your home realm) are actually overrun by hostiles (because you happen to be placed into an instance of that map).
Events may or may not be going on, even briefly leaving a map and then returning may lead to a totally different map scenario.
Big events end up with a large group almost unable to communicate, because 1/4 speaks French, 1/4 speaks German, 1/4 speaks Spanish, 1/4 speaks English. Yay.