Showing Posts For Charr Aznable.7648:

Skill Changes: Coalescence of Ruin and Scorched Earth

in Guild Wars 2 Discussion

Posted by: Charr Aznable.7648

Charr Aznable.7648

Coalescence of ruin isn’t going back to it’s original state. The cooldown of the skill will still be doubled and you still won’t be able to be double-hit in the sweetspot. Keep this in mind, they are only fixing an unintended change (which made having more than one hammer revenant or burnzerker next to useless).

(edited by Charr Aznable.7648)

Scoring Discussion

in WvW

Posted by: Charr Aznable.7648

Charr Aznable.7648

To help with population imbalance, have an option similar to the current ‘volunteer to move out of map to receive a temporary buff’ to instead a sort of ‘hire PvErs to help in WvW’ where you queue an upgrade in the keep for gold/karma. Then all the PvE players on your server get the option to warp into WvW to do a certain quest like ‘capture stonemist’ and at the end they get a big chest for participating (smaller reward for not capturing it within time limit).

Another idea is ‘job boards’ where you pick a certain job in WvW and if you complete the task you get loot bags/rewards.

Overall, I think increasing the rewards and increasing the amount of dynamic events that occur in WvW would provide more of an incentive for all players on a server to participate.

Bring back competitive missions.

in Suggestions

Posted by: Charr Aznable.7648

Charr Aznable.7648

I want competitive missions back in all their glory. I would love some more PvP options if they resemble the old competitive missions in GW1. Luxons versus Kurzicks. The whole exciting part of a competitive mission was a complex concise objective, the kicker was organizing with random teammates and the end result rewards PvE content and titles. You are a luxon soldier assaulting a kurzick castle and you have to infiltrate the castle and kill Master Architect Gunther before he finishes developing a new weapon but to do that you must prevent the enemy from taking over camps and collecting resources. You must also defend a siege turtle while getting the gates down to assassinate the high priority target. It’s a fun and relaxed environment where you can kick back for 20-40 minutes and cooperate with a team to complete an objective. Whether it’s an addition in WvW, sPvP or a new mode entirely. I’ve seen some of the advised remakes and if it’s anything like the old Fort Aspenwood or Jade Quarry, I’m in.