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NEW Elementalist bugs and glitches thread

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Posted by: Chiaro.6892

Chiaro.6892

@Osculim
are you sure you’re not dodging before the cast time finishes? This leaves a growing eruption that doesn’t burst but simply disappears when it’s at it’s maximum size. Possibly triggers the full cooldown too. Would be better if the Eruption graphics immediately disappear when you cancel the spell, not leaving a confusing, growing eruption that then refuses to burst.

I didn´t really tested it intentionally, but I´m afraid that Osculim is right. This happens to me too (just didn´t figured the cause of this myself). Also even if I dodge before the cast bar finishes, the spell usually goes off correctly (except the case I dodge through it – I often use this dodging on slow attacking enemies, so they start the attack animation and I dodge through, leaving them in the Eruption but don´t get hit – that´s the moment where this bug occurs).

I just did some more testing to be sure and I have to conclude that the only way -I- can get Eruption to fail is by cancelling the spell before the casting is finished (interrupting the casting bar at any time it is still filling up).
You can use any instant spells (#3 Earth Staff for example) and swap attunements without interrupting the casting bar. Using another skill that has a casting time will queue it up to be cast after Eruption finishes, without interrupting it.
I could reliably interrupt the Eruption casting bar by dodging or by using the healing Glyph, and it always resulted in the eruption not exploding.
Then I experimented with dodge rolling through eruptions that had properly finished casting and I could never get them to -not- explode.
I’d say it is working like intended on my end (though I still think the growing eruption when you’ve already cancelled the spell looks weird).

Perhaps the topic starter and other people who are reading this want to do some testing as well and post their results so we can better determine if this is one for on the list?

(edited by Chiaro.6892)

NEW Elementalist bugs and glitches thread

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Posted by: Chiaro.6892

Chiaro.6892

@draculthemad
looks a bit similar to my bug report 5 posts above yours. I think the Blasting Staff trait is cancelling out (some of?) the effects that the skills affected by Blasting Staff are getting from other traits.

@Osculim
are you sure you’re not dodging before the cast time finishes? This leaves a growing eruption that doesn’t burst but simply disappears when it’s at it’s maximum size. Possibly triggers the full cooldown too. Would be better if the Eruption graphics immediately disappear when you cancel the spell, not leaving a confusing, growing eruption that then refuses to burst.

Logging out on downed State needs to be fixed.

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Posted by: Chiaro.6892

Chiaro.6892

One of my friends logs out when downed (even if there is a queue..) to prevent repair costs and his /deaths counter from growing..
I haven’t had it happen to me yet, but I would be annoyed if I just downed someone after a good, honest fight and I don’t get the satisfaction of finishing them because they log out on me!
As mentioned above, a good fix would be a 10-20 second logout delay when someone is in combat, if they use any actions during that time the logout is cancelled.
Not sure what happens when someone force quits the game with alt+f4 or the reset button or whatever, but if they’re in combat their character should remain in-game and killable for those 10-20 seconds as well.

NEW Elementalist bugs and glitches thread

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Posted by: Chiaro.6892

Chiaro.6892

when using both the Geomancer’s Alacrity (Earth trait 10; Earth cooldowns -20%) and Blasting Staff (Arcana trait 8; Area attacks with staff are larger) traits at the same time, Eruption (Earth Staff skill 2) loses the -20% cooldown effect from Geomancer’s Alacrity.