(edited by Chiaro.6892)
Showing Posts For Chiaro.6892:
@draculthemad
looks a bit similar to my bug report 5 posts above yours. I think the Blasting Staff trait is cancelling out (some of?) the effects that the skills affected by Blasting Staff are getting from other traits.
@Osculim
are you sure you’re not dodging before the cast time finishes? This leaves a growing eruption that doesn’t burst but simply disappears when it’s at it’s maximum size. Possibly triggers the full cooldown too. Would be better if the Eruption graphics immediately disappear when you cancel the spell, not leaving a confusing, growing eruption that then refuses to burst.
One of my friends logs out when downed (even if there is a queue..) to prevent repair costs and his /deaths counter from growing..
I haven’t had it happen to me yet, but I would be annoyed if I just downed someone after a good, honest fight and I don’t get the satisfaction of finishing them because they log out on me!
As mentioned above, a good fix would be a 10-20 second logout delay when someone is in combat, if they use any actions during that time the logout is cancelled.
Not sure what happens when someone force quits the game with alt+f4 or the reset button or whatever, but if they’re in combat their character should remain in-game and killable for those 10-20 seconds as well.
when using both the Geomancer’s Alacrity (Earth trait 10; Earth cooldowns -20%) and Blasting Staff (Arcana trait 8; Area attacks with staff are larger) traits at the same time, Eruption (Earth Staff skill 2) loses the -20% cooldown effect from Geomancer’s Alacrity.