Showing Posts For Chillwinds.1290:
Someone will say there is no “tagging” in this game.
According to pre-launch developer interviews, players need to do somewhere between 5-10% of the damage necessary to kill a monster in order to receive credit for killing it.
As there are only so many “5-10%” slices to go around, it should be obvious that once you pile more than X players on the same target, someone is going to lose out.
This was a huge problem during the Ancient Karka event. Many players received almost no loot during the entire 2-3 hour battle. Others were receiving drops consistently. In a recent AMA on Reddit, ANet claimed that was a “bug”.
I don’t think this is true.
I have literally gone to Jormagg/Tequatl/Shatterer, hit them a SINGLE TIME, and gotten Gold Medal + Chest.
Not sure about non veteran or non champion monsters though.
Thanks – but I don’t mean gold medal / chest eligibility on big events like Dragon or Temple’s. I mean specifically groups of regular mobs and what consitutes tagging in those situations.
Does anyone have anything official they can point me to, like a quote from ANet on this?
(edited by Chillwinds.1290)
Having done some of the bigger Karma chains around Orr I have come to realize I have no true understanding of a how a mob is actually tagged.
I have noticed that the fewer people I engage a group of mobs with, the more likely I am to get drops from a higher % of the mobs we engage. In large encounters (read: ~20) it seems to change from “Tag by Hitting” to “Tag by doing Damage” – where I can hit all 8-10 mobs in a single spawn and not get a single piece of loot. The thing is, other people who hit those same mobs DO get loot.
I say this because I don’t think a single mob can drop loot for all 20 people who tagged it.
I have also heard that condition damage, i.e. aoe burning damage, does not tag mobs very efficiently. If true this would further tie into my belief that only the players dealing the most damage (aka the top 5 damagers on a mob get loot, the rest don’t).
So my question is… what is the best way to efficiently tag mobs in large DE’s? How is “tagging” calculated? How does it change from small scale DE’s to bigger DE’s?
Thanks in advance.
To clarify I am referring to the portion of Path 2 where you get a water gun from Magg and need to escort him across a lake of fire filled with mobs to get a chunk of red rock from the other end of said lake. Ok.
I think we all recognize how broken this is, right? First of all let me say right now that any person who can tell me they have a foolproof method to this is probably wrong. I’ve seen a number of methods for glitching out Magg and getting him to teleport various places and trick the instance into moving forward but it’s unreliable at best and takes considerable time and effort. And that’s just it – you have to bug out the instance to complete it somewhat reliably..
Now to the real way to complete it: You need to escort Magg across this lake of fire and mobs with 1 person extinguishing fires and the rest killing mobs. Magg of course tries to help by shooting everything that moves and honestly everything in his midget power he can to get himself killed. The AI for that creature is horrendous.
If your team is actually pushing forward with Magg not dying, by the time you get a decent distance towards the other side and Magg exits combat he immediately returns to the same place that he entered combat which is of course halfway back to where you started and now all the mobs have re-spawned, and the fire is back, and he dies.
I completed this path today on my third try. Three separate groups, the first 2 broke on that part. We simply couldn’t stop Magg from dying, we couldn’t stop ourselves from dying, and people left out of frustration. It took the third attempt and countless deaths by all teammates to get Magg across.
I would like an official response on this please: This Path and specifically that step needs serious work. I wont even go into all the reasons that Path 3 is incredibly difficult – which leaves most people with just Path 1. This content should be enjoyed instead of feeling like torture.
Has anyone else felt like this was a deal-breaking step for them in Path 2? If not: Please share with me some knowledge on how this can be done reliably?
-Deus Ex Fortuna
Title says it all. I am looking for 4 other people who want to run CoF Exp 1-3 tonight on NSP server around 6:00pm PST.
I will be on my 80 Mesmer, Deus Ex Fortuna.
Let’s rock some Flame Legion Tokens!