Showing Posts For Choirboy.7562:
This complaint is just a phase you are going through as you withdraw from other MMOs. In the other MMOs, the bosses did 1 shot you, every-single-time, unless you were the tank. But because there was so much control over the boss, and because the boss was a scripted fight where you just needed good reading skills to learn what to do before going into the fight, you felt like he wouldn’t one shot you because all the fancy glitter kept you busy dodging fire.
It will pass, this thought of how it should be, and GW2 does it better.
Sometimes it’s hard to see the target – I will give everyone that fact. However, it’s not impossible to see who he’s attacking, or his ‘back’. You then have the option to switch to melee and go in and hit from the back, allowing almost all attacks to be inconsequential to your more damaging melee attacks. And then when he faces you, you have the ability to dodge away, switch to your ranged weapon, and position yourself better to get behind and melee again.
It’s not stand-still-and-tank or stand-still-and-dps. There are ways for you to improve beyond that stagnant gameplay. The current mechanic where you get 1 shot is, in almost every case, avoidable, and the only reason it doesn’t seem that way is because you haven’t learned that boss well enough yet. It will come in time, and you too will learn how to ‘get out of the fire’ GW2 style.
Problem here is, like many have said, boss mechanics are the same than in traditional tank heal dps mmo. If you get hitted by boss or silver mob, you are dead. That leaves the only viable tactic to be ranged and kite them. To me, it feels like we are missing some important tools to fight in dungeons. Also in world bosses I just tend to switch to my ranged weapon, it just works so much better. This is my opinion after completing the first two dungeons in story mode and tried some exploration mode.