(edited by Christos de Soufre.3802)
Showing Highly Rated Posts By Christos de Soufre.3802:
One of the major selling points of this build is the ability to dodge so often, giving you constant evasions and healing, so it’s my opinion that anything besides superior energy would hurt the build pretty badly.
On paper, that stat allotment is more efficient, but it’s assuming 25 stacks of Life. I also have to account for ascended rings which offer no custom gem slot.
However, the biggest thing is the reliance on a full or near-full stack of Life to cover for the loss through gear. 250 healing power is a big blow, no lie. Sure, it’d be great when you had a full stack, but how often will that happen unless you’re running in a zerg?
Good points though. I’ve been meaning to look into reworking the build a bit without it having to rely on a stackable sigil. This is something I can use.
Edit: I don’t change too much for dungeons. I’ll swap to the consecration trait and run WoR for a lot of stuff, but any little changes really depend on the dungeon. I’ve actually taken to running glass cannon builds in PvE though. It’s just faster as long as you don’t get hit.
(edited by Christos de Soufre.3802)