Showing Posts For Chrysheight.1805:
Then you could ask for a buff for flamethrower or pistol #2 instead. Those skills are rapid fire.
Mini-guns and laser techs are going to be poor aesthetics to the game.
Oh what about the machine guns that the charr have?
I would substantially agree with Azmuth’s suggestions. He does have a point in respect to the technological affiliations of engineers. If Asurans as a race have access to the golems which are their hallmark technology then surely ought not a similar technological consideration be made for engineers?
While I don’t entirely agree with the notion of a laser gun (I would prefer something like a plasma rifle for instance), I feel that Azmuth’s suggestion for a mini gun has merit. However I would modify some of the abilities; i) reduce the range of the first ability to 900; ii) Rename Magnetic Micro Explosives as “high explosive munitions” – causes knockback (not cripple) but burns instead of bleeds.
At Cursed Shore the event with Tactician Footi setting up the cannon is bugged. She doesn’t show up and mobs keep on spawning.
Can’t really advance on Temple of Grenth. Would appreciate it being fixed.